
Age of Splendor representa uma fusão cuidadosamente elaborada dos elementos mais queridos de Lineage II ao longo de sua história. Selecionamos meticulosamente as melhores características de várias versões do jogo: a familiaridade querida de Interlude, o legado duradouro de High Five e os desenvolvimentos inovadores de Essence — tudo construído sobre uma base Classic modernizada e estilizada. Nossa visão vai além da experiência Classic tradicional, oferecendo uma jornada única e refinada que combina nostalgia com excelência de jogo contemporânea.
Experimente o ápice da evolução de Lineage II — onde o legado encontra a inovação.
| Cliente | Rose (Classic Remastered) |
| Máximo de janelas | 2 por HWID |
| Proteção | Active Anticheat |
| Slots de buff | 20 + 4, 12 Dances/Songs |
| Duração dos buffs | 8 Hours |
| Poções de mana | 50 MP/sec por 10 seg. |
| Lojas | Até mid C-Grade (Luxury Shop) |
| Jogadores por party | 7 members |
| Jogadores por clã | 42 members |
| Jogadores por canal de comando | 42 members (6 parties) |
- Sem Kamael / Death Knight / Sylph / Ertheia / Vanguard/ High Elves / Wolf / Shine Maker / Rose / Assassin / Samurai
- Habilidades de Vampiric Rage são 66% eficazes para ataques e skills à distância, 50% eficazes para skills em área (ou seja, um skill em área à distância teria 33% de vampirismo total)
- Buffer do Community Board disponível
- Magic Lamp foi desativado
- Random Crafting foi desativado
- Mais skills foram adicionadas ao auto-use
- O Autofarm não atacará jogadores durante PvP em massa
- Conteúdo para jogadores da EU e SA programado diariamente

Age of Splendor é um servidor dedicado a oferecer uma experiência autêntica de jogo de longo prazo. Estendemos cuidadosamente a fase inicial do jogo para criar uma jornada de progressão mais equilibrada, permitindo que os jogadores se imerjam totalmente em todos os aspectos do rico conteúdo de Lineage II. Essa abordagem medida garante que cada marco seja gratificante e significativo, mantendo o espírito competitivo do jogo. Progrida no seu próprio ritmo, sabendo que cada conquista tem valor duradouro em nosso mundo cuidadosamente elaborado.
| Experiência | x1 |
| Pontos de skill | x1 |
| Adena | x1 |
| Missões | x1 |
| Drop | x1 |
| Spoil | x1 |
| Experiência de raid | x0.25 |
| Drop de raid | x1 |

O sistema de buffs foi reformulado para simplificar os efeitos e economizar slots. Os slots de buff do personagem são limitados a 20 + 4, e os buffs recebidos do buffer duram 4 hours. Todas as classes de encantador e suporte receberam novos Poems, Harmonies e Dances/Songs, e os buffs também podem ser obtidos pelo Game Assistant. Os buffs reformulados afetam toda a party e duram 20 minutos.
Os buffs foram categorizados nos seguintes grupos:
— Poems and Harmonies - combinam os efeitos de 2-3 buffs normais
— Improved Songs and Dances - combinam os efeitos de 2-3 songs e dances normais


Os chefes padrão aparecem por todo o mapa e seguem o modelo padrão de respawn de raid boss. Eles reaparecem após um tempo definido desde a derrota, sem alterações nas recompensas ou na dificuldade.
| Raid Bosses Nv. 20-69 | Respawn de 16 hours, ±1 hora | |
| Raid Bosses Nv. 70-80 | Respawn de 24 hours, ±2 horas |

Os chefes de campo aparecem diariamente às 20:00 e 02:00. Eles foram projetados para manter clãs e grupos em competição constante, com os vencedores ganhando uma vantagem poderosa sobre os rivais.
— Nv. 60-68: Evil Magikus, Rael Mahum Radium/Supercium, Tayga Feron/Marga/Septon
— Nv. 65-73: Fiends Goblier/Cherkia/Harthemon/Sarboth, Demon Bedukel, Bloody Witch Rumilia
— Nv. 70-78: Evil Orcs Zetahl/Tabris/Ravolas/Dephracor, Amden Orcs Turahot/Turation
— Nv. 75-83: Gariott, Varbasion, Varmoni, Overlord Muscel, Bathus Elbogen, Daumen Kshana
| Chefes de Campo Nv. 60-68 | Fields of Massacre | |
| Chefes de Campo Nv. 65-73 | Ancient Battlegrounds | |
| Chefes de Campo Nv. 70-78 | Forsaken Plains | |
| Chefes de Campo Nv. 75-83 | Silent Valley |

Os chefes épicos agora são Nv. 80+ com dificuldade e recompensas aumentadas para compensar seus tempos de respawn semanais. Clãs e jogadores podem tratá-los como eventos programados e planejar estrategicamente em torno dos horários. Escolhemos horários específicos para que jogadores de todo o mundo tenham chance de participar das batalhas.
Nos chefes épicos, todos que causarem mais de 5.000 de dano receberão Damaged Jewel Packages e Event Medals pela participação, oferecendo incentivo adicional para todos se juntarem à batalha.
| Queen Ant Lv. 80 | Segundas 21:00 GMT +2 | |
| Core Lv. 80 | Terças 21:00 GMT +2 | |
| Orfen Lv. 80 | Quartas 21:00 GMT +2 | |
| Zaken Lv. 82 | Quintas 21:00 GMT +2 | |
| Baium Lv. 82 | Sextas 21:00 GMT +2 |
| Chefes Épicos | Drop x5 | |
| Sacerdotes Épicos | Drop x1 | |
| Missões Semanais | Drop x1 |

Os Sacerdotes Épicos aparecerão com base no chefe épico. Eles surgem após a derrota do chefe épico e têm menor chance de dropar suas joias. Essa mecânica adiciona uma camada extra de desafio e emoção, incentivando os jogadores a estrategizar e colaborar mesmo após a batalha principal. Permanecem por 60 minutos e desaparecem se não forem derrotados.
| Queen Ant Drone Priest | Invocado por Queen Ant | |
| Priest of Core Decar | Invocado por Core | |
| Priest Orfen Lord Ipos | Invocado por Orfen | |
| Angel Priest of Baium | Invocado por Baium | |
| Zaken's Commandant Mary Reed | Invocado por Zaken |

Uma fenda entre mundos se abriu, e emissários da justiça foram enviados em busca de ajuda para fechá-la! A Kamaloka é dividida entre o Hall of the Abyss e o Labyrinth of the Abyss. O Hall of the Abyss é mais fácil e destinado a personagens cujo nível termina em 3 ou 6. O Labyrinth of the Abyss é o estágio final de cada faixa de nível e só pode ser acessado por personagens cujo nível termina em 9.
- Apenas uma party pode entrar (entre 2 e 7 jogadores)
- As parties têm 30 minutos para completar a instância
- O reuso da instância é resetado diariamente às 06:30 GMT +2, a menos que um {itemid:37173} ou {itemid:37175} seja usado
- O reuso é compartilhado entre Hall of the Abyss e Labyrinth of the Abyss. Depois de entrar em um, você não poderá entrar no outro pelo resto do dia
- As instâncias ficam indisponíveis quando você estiver 5 ou mais níveis acima do nível indicado

| Captain Jeronin Lv. 23, 26, 29 | Town of Gludio |
| Captain Lucas Lv. 33, 36, 39 | Town of Dion |
| Captain Gosta Lv. 43, 46, 49 | Town of Giran |
| Captain Mouen Lv. 53, 56, 59 | Town of Oren |
| Captain Kurtiz Lv. 63, 66, 69 | Town of Aden |
| Captain Mathias Lv. 73, 76, 79, 81+ | Town of Goddard |

Participe com seu grupo em instâncias diárias que podem conceder grandes recompensas. As instâncias são divididas entre grupo (party), clã e canal de comando. Cada tipo tem seu conjunto de instâncias e requisitos. Você pode entrar visitando os seguintes NPCs em Aden Castle Town.
Instâncias de grupo resetam diariamente às 06:30 GMT +2, enquanto instâncias de clã e canal de comando resetam semanalmente às quartas 06:30 GMT +2.
— Instâncias de Grupo (2-7 jogadores): Battle with Queen Ant, Battle with Orfen, Battle with Core, Battle with Zaken
— Instâncias de Clã (7-70 jogadores): Clan Arena (clãs devem ser Nv. 3+ para entrar)
— Instâncias de Canal de Comando (7-70 jogadores): Battle with Frintezza, Battle with Baium, Battle with Antharas, Sanctum of Spirits

A presença dos Spirits é forte, e parece que este é o lugar de onde vem a energia. Desafie cada um dos Spirit Lords antes que o portal se feche e absorva suas energias.
- O Sanctum of Spirits é uma zona instanciada
- O Sanctum of Spirits é recomendado para grupos Nv. 76 ou superior
- Uma vez dentro, você tem 30 minutos para completar a instância ou todos os membros serão removidos
- O reuso da instância reseta toda quarta às 06:30 AM (horário do servidor)
- Disponível para grupos e Canais de Comando com 14 membros ou mais

A sala de Goldberg é uma zona de caça desafiadora e temporária para personagens Nv. 78 ou superior. Acessível apenas formando uma party, promete batalhas intensas e recompensas generosas.
- Você pode entrar falando com Sora em Aden
- Só é possível entrar em grupo de 2 a 7 membros. Quanto mais membros, mais recompensas
- Para entrar, o líder da party deve ter no inventário {itemid:91636}, que pode ser obtido do monstro Goldberg's Steward na zona especial Tomb of the Ancient Pirates
- Você tem 20 minutos para derrotar Goldberg


O Heavenly Rift é uma instância especial em que você enfrenta três desafios, cada um com recompensas diferentes. Esta instância é altamente disputada; portanto, é importante se preparar e acompanhar os timers e os jogadores.
- Você pode entrar falando com Dimensional Vortex na Tower of Insolence (Floor 1)
- A área ao redor do vórtice é uma Combat Zone
- Só é possível entrar em grupo de 2 a 7 membros. Todos devem estar vivos e perto do vórtice
- Para entrar, o líder da party deve ter no inventário
Celestial Shard, que pode ser obtido de
Suspicious Stone, que dropa de todos os monstros na Tower of Insolence (Floors 7-12)
- Depois que uma party entra, há um atraso de 20 minutos antes da próxima party poder entrar
| Dragon's Treasure | Derrote o dragão que guarda seus tesouros para ter chance de obter {itemid:49756}, {itemid:49760} and {itemid:49761} | |
| Tower Defense | Defenda a torre contra Possessed Angels e ganhe | |
| Angel Eradication | Derrote os Possessed Angels para ter chance de obter {itemid:49756} and {itemid:49762} |


Os cercos são uma parte icônica de Lineage II, trazendo de volta memórias nostálgicas de batalhas épicas nas planícies de Aden e Elmore e da invasão dos portões do castelo. Os cercos acontecem todo domingo e duram duas horas (1 hora de preparação, 1 hora de cerco). O vencedor do cerco receberá uma habilidade passiva especial e um diadema, além da Coroa do Lorde que concede bônus adicionais. Giran é voltado para jogadores europeus e asiáticos.
— Os clãs poderão se registrar 1 hora antes do início do cerco (às 21:00 GMT +2)
— O clã vencedor ganhará 10.000 pontos de Reputação do Clã.
— O Castelo de Giran estará disponível para cerco todo domingo às 22:00 GMT +2.
| Castle Lord's Benefaction NEW | Exp./SP +20%, Adena +10% | |
| Castle Circlet | Resist Shock Lv. 2 | |
| Lord's Crown | Equivalente a Circlet of Splendor +7 |

Para minimizar o risco de combinação de resultados, as lutas pelo status de Herói estão concentradas no sábado de cada semana. Os Heróis devem atender às seguintes condições:
Os jogos da Olimpíada são realizados apenas para classes principais e começam no sábado:
— Os status de Herói são distribuídos todo domingo
— As Hero Weapons terão poder adaptativo conforme o ritmo do servidor
— A Hero Cloak foi desativada
— Não há partidas na Olimpíada no domingo para que os jogadores possam focar no Cerco
— As recompensas da loja da Olimpíada e das missões diárias foram atualizadas
— Os participantes são movidos em horários aleatórios para dificultar combinações de resultados
— Pontos e ranking da Olimpíada foram ocultados
| Período | 20:00 - 02:00 (GMT +2) |
| Inscrição | 4 participants (mínimo) |
| Máx. de partidas | 50 partidas por semana |
| Nível mín. | Lv. 70 |
| Requisitos | Completar 10 fights, incluindo one win, acima de 10 points |
| Prêmios | Status de Herói por week para o melhor de cada classe |
| Rank | Pontos mín. | Recompensa |
| Rank 1 | 200+ Points | |
| Rank 2 | 80+ Points | |
| Rank 3 | 50+ Points | |
| Rank 4 | 30+ Points | |
| Rank 5 | 15+ Points |
| Wings of Destiny | Equivalente a Circlet of Splendor +7 | |
| Infinity Crusher NEW | - |

Os seguintes eventos sazonais foram habilitados para permitir que os jogadores interajam com o jogo de formas diferentes e criem novos métodos viáveis de farm. Os jogadores podem trocar itens de evento pela interface ou NPCs designados por recompensas.
— Ao final dos eventos, todos os itens de evento serão automaticamente excluídos dos jogadores.
| Evento | Descrição | Início | Fim | |
| Master Yogi | Master Yogi veio exibir sua proeza na arte do encantamento. Encante seu cajado e volte para receber uma recompensa. | 28/06/2024 | 28/07/2024 | |
| Little Mouse | Alexandru chegou às nossas terras e está implorando por Queijo! Escolha ignorar ou alimentar o pequeno rato e veja o que o aguarda. | 28/06/2024 | 28/07/2024 | |
| Letter Collector | Colete letras dos monstros pelo mundo. Recompensas podem ser obtidas pela interface. | 28/06/2024 | 28/07/2024 | |
| Chocolate Thief | Colete Chocolates para Chocolatier Marshmallow. Combine e troque Chocolate Dolls por recompensas. | 28/06/2024 | 28/07/2024 |

Os seguintes eventos por hora foram habilitados para permitir que os jogadores interajam com o jogo de formas diferentes e criem novas formas viáveis de farm. Os jogadores poderão trocar itens de evento pela interface ou NPCs designados por recompensas.
- {itemid:6393} pode ser obtido em eventos e usado para comprar vários itens na Game Assistant.
| Evento | Tipo | Horários | |
| Team Vs Team | Em equipe | N/A | |
| Hunting Grounds | Em equipe | N/A | |
| Domination | Em equipe | N/A | |
| Capture the Flag | Em equipe | N/A | |
| Fight for the Throne | Em equipe | N/A | |
| Deathmatch | Solo | N/A | |
| Last Survivor | Solo | N/A | |
| Goblin Invasion | Solo | N/A | |
| Gladiators | Solo / Em equipe | N/A |

A Game Assistant pode ser encontrada em todas as cidades e vilas, além da interface. A Game Assistant é vital para o Age of Splendor, pois ela pode trocar itens especiais, serviços e buffs.
As seguintes funções estão disponíveis na Game Assistant:
— Trocar Cupons por várias armas, armaduras, joias, capas e Agathions de doações, Starter Packs ou eventos
— Trocar Soulshot Tickets por Soulshots/Blessed Spiritshots
— Comprar Spellbooks (2ª-3ª classe)
— Trocar Raid Points, Gem Fragments, Agathions/Bracelets e mais
— Adicionar ou remover Augment e Soul Crystals
— Compartilhar itens na conta (freight)


A Beauty Shop da La Vie En Rose está aberta novamente! Após sua jornada aventureira pelas terras de Gracia e dimensões externas, ela retornou a Aden e Elmore para compartilhar o dom da beleza com clientes de todo o reino. A renomada estilista traz novas técnicas e estilos reunidos em suas viagens por terras distantes.
Você pode acessar a Beauty Shop visitando La Vie En Rose em qualquer cidade principal, onde ela oferece amplas opções de personalização, incluindo penteados, traços faciais e designs de maquiagem. Transforme sua aparência e destaque-se no mundo com seus serviços exclusivos de beleza.

— Penteados da Beauty Shop ficam cobertos quando um acessório de cabelo é usado
— Os designs da Beauty Shop são limitados; mais podem ser adicionados no futuro
| Beauty Shop Ticket | Item necessário para comprar estilos na Beauty Shop |

Acreditamos que seu personagem deve parecer tão estiloso quanto performa, e com isso em mente, apresentamos o sistema de Appearances. Este recurso permite alterar a aparência de itens equipados para trajes especiais ou sets de armadura de crônicas anteriores.
As seguintes opções de Appearance estão disponíveis para personalização:
• Armadura
• Armas
• Capas
• Escudos
• Acessórios de cabelo
| Padrão | Itens comuns de C1-C4 | |
| Avançado | Itens de C5-Interlude ou trajes comuns | |
| Raro | Itens de Gracia-High Five ou trajes raros | |
| Lendário | Item de GoD e trajes estilosos | |
| Mítico | Itens exclusivos ou trajes de chefes épicos com efeito especial |
— Você pode ocultar as skins de outros jogadores pelo menu de opções.
— Appearances podem ser acessados pelo menu Alt+X


As seguintes alterações foram feitas nessas zonas para se adequar melhor ao nosso conceito:
— Hot Springs teve dificuldade e recompensas dos monstros aumentadas. Adicionado drop de armas A-Grade baixo
— Devil's Isle agora exibe mecânicas noturnas offline e Zaken's Curse
— Giant's Cave teve dificuldade e recompensas dos monstros reduzidas. Adicionado drop de armas A-Grade baixo
— Catacombs and Necropoli foram movidos para Special Daily Zones
— Níveis dos monstros em Lair of Antharas foram aumentados para Nv. 68+
— Varka Silenos Stronghold foi removido
— Attribute Zones foram removidas
— Forgotten Isle foi substituída por Primeval Isle
— Imperial Tomb foi substituído por Forge of Gods
— Ketra Orc Outpost foi substituído por Morgos Command Fortress
— Tanor Canyon foi adicionado como zona de caça Nv. 55+
— Bee Hive foi adicionado como zona de caça Nv. 68+
— Garden of Genesis foi adicionado como zona de caça Nv. 82+ para Attribute Spirits

Clan Strongholds foram adicionados em vários hot spots (zonas de caça populares) para promover melhor o PvP e a atividade de clãs. Os Clan Strongholds não afetam o jogo solo.
— Capture um Clan Stronghold falando com ele.
— O título e o brasão do Clan Stronghold refletirão o clã dono e emitirão um efeito especial.
— Para remover a posse de um clã, você deve destruir o stronghold.
— Membros do clã no raio receberão um pequeno buff de Exp./SP.
Clan Strongholds podem ser encontrados em:
- Giant's Cave (Inner)
- Devil's Isle
- Tower of Insolence
- Hot Springs
- Morgos Command Fortress
- Forge of Gods
- Primeval Isle
Explore informações detalhadas sobre todas as zonas de caça em Age of Splendor:
| Nome da Zona | Tipo | Faixa de Nível | Descrição |
|---|---|---|---|
| Altar of Rites | Battlefield | — | This altar is used for rites of Dark Elves. For several reasons, the rites from the past are not reproduced. |
| Attribute Zones | Battlefield | — | Nenhuma descrição disponível |
| Bandit Stronghold | Battlefield | — | Convict runaway soldiers from a long time war between Oren and Elmore settled in this place. They are better organized under a charismatic leader, and it is now a famous bandit in the entire Oren. |
| Cave of Souls | Battlefield | — | When they grow up, Kamaels are recognized as adults in this cave. All Kamael warriors start their adventure from here. |
| Cedric's Training Hall | Battlefield | — | A training hall built by Cedric, a famous holy knight that served King Raoul. Now that Cedric is retired, this place is run by Roien, his younger brother, to offer hope to young knights that dream of adventure. |
| Dark Cloud Mansion | Battlefield | Lv. 84-99 | Nenhuma descrição disponível |
| Devastated Castle | Battlefield | — | This is a castle, destroyed in a war with the Kingdom of Elmore. It used to be a big stronghold, constructed to defend from Elmore's invasions from the North, Giran from the East, and to protect from other alien races. Its outer rampart was partially destroyed, and nearly all inner walls were knocked down a few decades ago, during a war with Elmore. All people inside the stronghold were executed. However, many citizens had passed away from the poison, put in their wells by people of Elmore. Rumor has it that the castle is cursed, and ghosts dwell in it. People are trying to avoid this place. |
| Einhovant's School of Magic | Battlefield | — | Built by Einhovant the great wizard, this place teaches magic to all commoners who wish it, and has become the single biggest rival to the elite Ivory Tower. |
| Enchanted Valley | Battlefield | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Execution Grounds | Battlefield | Lv. 30-40 | When Duke Ashton suppressed the Peasants' Riot years ago, this place was used for public execution of its leaders. The souls of the tortured and punished now wander this area as the Undead. |
| Fellmere Lake | Battlefield | — | A collective name for the three lakes throughout the southwest side of Ruins of Agony. There is power of spirits still largely remaining. Quality granites are famous in this area. |
| Front Side of the Giran Castle | Battlefield | — | Nenhuma descrição disponível |
| Frozen Valley | Battlefield | — | A mountain region near the Dwarf village. It is a frozen valley with cold winds. |
| Frozen Waterfalls | Battlefield | — | A huge waterfall in the land of the Orcs, north of Elmore. It is known that the best Khavatari train here. |
| Garden of Beasts | Battlefield | Lv. 76-80 | Nenhuma descrição disponível |
| Garden of Genesis | Battlefield | Lv. 80-90 | Nenhuma descrição disponível |
| Giran Arena | Battlefield | — | An arena inside Giran. Giran territory officially decided to operate this arena in order to provide some means of entertainment for many foreigners who come to Giran. |
| Giran Castle Siege Barracks | Battlefield | — | Nenhuma descrição disponível |
| Gludin Arena | Battlefield | — | An arena next to Gludin village. |
| Gludin Harbor | Battlefield | — | A harbor in the west side of Gludin village. Ships between this place and Talking Island, Heine, and Elmore, etc. and move back and forth. |
| Goddard Castle's Front Part | Battlefield | — | Nenhuma descrição disponível |
| Goddard Castle's Right Part | Battlefield | — | Nenhuma descrição disponível |
| Goddard Castle's Warcamp | Battlefield | — | Nenhuma descrição disponível |
| Gods' Falls | Battlefield | — | This waterfall is located in the west of Forest of Evil. It has a majestic appearance, so the humans called this place the Gods' Falls. |
| Golden Hills | Battlefield | Lv. 15-20 | Nenhuma descrição disponível |
| Hardin's Academy | Battlefield | — | Academy of Hardin. Hardin is known as one of the greatest sorcerers from that era and is believed to hide inside of Dragon Valley. |
| Hellbound Areas | Battlefield | — | Nenhuma descrição disponível |
| Hill of Hope | Battlefield | Lv. 2-15 | Nenhuma descrição disponível |
| Immortal Plateau | Battlefield | — | This is where Pa'agrio Temple is located. Originally it was Orcs' Holy Land, but the Noble Orcs were ousted to this place. |
| Iris Lake | Battlefield | — | This lake is located in the south of Elven Forest. It acts as the water source to supply water to Mother Tree and sustains Elven Village. Spirit's power is strongly spread in this area. |
| Kamael Village | Battlefield | — | Once home to Kamaels, the village has been closed since its residents emigrated. |
| Left Side of the Giran Castle | Battlefield | — | Nenhuma descrição disponível |
| Lv. 20-29 Hunting Zone | Battlefield | — | Nenhuma descrição disponível |
| Lv. 30-39 Hunting Zone | Battlefield | — | Nenhuma descrição disponível |
| Lv. 40-49 Hunting Zone | Battlefield | — | Nenhuma descrição disponível |
| Lv. 50-59 Hunting Zone | Battlefield | — | Nenhuma descrição disponível |
| Lv. 60-69 Hunting Zone | Battlefield | — | Nenhuma descrição disponível |
| Lv. 70-75 Hunting Zone | Battlefield | — | Nenhuma descrição disponível |
| Lv. 76-79 Hunting Zone | Battlefield | — | Nenhuma descrição disponível |
| Lv. 80-83 Hunting Zone | Battlefield | — | Nenhuma descrição disponível |
| Lv. 84+ Hunting Zone | Battlefield | — | Nenhuma descrição disponível |
| Misty Mountains | Battlefield | — | A mountain range that divides Dark Elves region and Elves region. The name of Misty Mountain came from the fog that cover the top of the mountains throughout the year. |
| Narsell Lake | Battlefield | — | A huge lake in the middle of Aden territory. It has a pier on its shore, where you can rent a boat and go fishing or take a boat trip. There is a Coliseum on an isle in the middle of the lake. |
| Northern Swamplands | Battlefield | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Obelisk of Victory | Battlefield | — | A monument to the Human-Elven victory against the Orcs, this obelisk is engraved with a passage about the eternal friendship between Elves and Humans. |
| Orbis Temple | Battlefield | Lv. 86-99 | Nenhuma descrição disponível |
| Pa'agrio Temple | Battlefield | — | All baby Orcs are deposited into the Pa'agrio temple soon after they are born. In this place, each Orc is selected to become a warrior or wizard depending on their qualifications and receives brutal training. They grow into one of the Orc tribe members who consider strength as the best merit and fear with the most disgrace. |
| Right Side of the Giran Castle | Battlefield | — | Nenhuma descrição disponível |
| School of Dark Arts | Battlefield | Lv. 10-22 | A research facility where the Dark Elves sought ways to undo the curse of the Tree Elves. This place brims with sinister energy due to the years of dark magic practiced within. |
| Shadow of the Mother Tree | Battlefield | — | Among the sections in Elven Forest, the place where Mother Tree's influence is the strongest is called Shadow of the Mother Tree. Mother Tree is the tree from the very beginning of the world and is the center of the Elven society. It is known that gods made the Elf race using the leaves of Mother Tree. |
| Shilen Temple | Battlefield | — | A temple where they worship Shilen who is considered to be unholy by other races. The source of spiritual power of Dark Elves. The Dark Elves' hierarch Mitraell who was sealed by the humans in the past, is acting as the anchor of the race. |
| Singing Waterfall | Battlefield | Lv. 15-20 | A beautiful waterfall in Talking Island. |
| Southern Entrance of Wasteland | Battlefield | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Spine Mountains | Battlefield | — | During the time period when Orcs attacked Dwarf kingdom to make the Dwarves as their slaves, the Dwarves who barely survived Orcs' brutal invasion escaped from their kingdom to the mine area in Spine mountains they dug themselves. Since then, Dwarves developed their main habitat in this place. |
| Starlight Waterfall | Battlefield | — | This waterfall is located in the east of Shadow of the Mother Tree. The name came from the water fog resembling starlight when they come down from above. |
| Strip Mine | Battlefield | — | All Dwarves start from the beginning member of guilds. The first training they receive is to collect resources by themselves that are necessary. For this purpose, young Dwarves are sent to a mine that is operated by Grey Column guild and collect many different types of minerals as well as strengthen their physicality. |
| Talking Island Harbor | Battlefield | — | The harbor to Talking Island. Ships bound for Gludin are anchored here. |
| Talking Island, Eastern Territory | Battlefield | Lv. 8-19 | The eastern part of Talking Island. Humans have built their facilities here, such as Einhovant's School of Magic and Cedric's Training Hall. |
| Tanor Canyon | Battlefield | Lv. 58-66 | Nenhuma descrição disponível |
| The Dark Forest | Battlefield | — | Long ago there was a splendid forest. It was destroyed by the curse of the Elders of Wooden Elves, perishing at the hands of the Brown Elves. The wasteland was left for a long time after the Brown Elves descended underground. Today there is a base of the Dark Elves. |
| Tower of Insolence Floors | Battlefield | — | Nenhuma descrição disponível |
| Undine Waterfall | Battlefield | — | This waterfall is located in the north of Swampland. The power of Water Spirit is strongly remaining here. |
| Valley of the Lords | Battlefield | — | This place is where fierce battles occurred between the elite troops of Orc kingdom and the rebellion tribes. Currently, this passage is the only path to enter the Immortal Plateau which is Holy Land of Orc; therefore, the security by the Orc soldiers is strict. In order to pay respect for the dead heroes, there are pictograms and decorative patterns, etc. that represent the totems of each tribe are engraved on the walls of valley. |
| Giran Castle | Castle | — | Home of Giran Lord. It exhibits enormous riches of Giran and is more luxurious than the castle of Aden kingdom. |
| Goddard Castle | Castle | — | A castle built in the eastern part of Elmoreden Kingdom. The castle was razed to the ground and rebuilt several times during the war with Aden. It had become an unassailable fortress after the latest rebuilding. |
| Abandoned Coal Mines | Dungeon | Lv. 10-22 | These mines used to produce Mithril but are abandoned now. |
| Ancient Battleground | Dungeon | Lv. 60-70 | A battleground where the most fierce combats were held between Elmore and Aden in the past. It is located in the south of the border outpost. |
| Antharas' Lair | Dungeon | Lv. 68-78 | According to the legend, all dragons of the world come to this place before they die. The innermost cave of the valley houses Land Dragon Antharas - one of the six ancient dragons. |
| Battered Lands - East | Dungeon | Lv. 88-99 | Farm Zone |
| Battered Lands - West | Dungeon | Lv. 88-99 | Farm Zone |
| Cave of Trials | Dungeon | Lv. 10-21 | Built with Dwarven slave labor, this place was originally used as a tomb for Orc leaders and warriors. Now this place is used as a training site, where young Orcs battle imprisoned beasts or slaves from other races. It is said that souls of Dwarven slaves who were buried alive upon completion of the tomb walk this place as the Undead. |
| Cruma Tower | Dungeon | Lv. 42-55 | Giants made this fortress to use as a research center as a study Cruma. But a divine animal of the earth Cruma disappeared at the end of Giants era, and this research center and its by-products are still remaining. |
| Dragon Valley | Dungeon | Lv. 52-62 | The habitat of Drakes, descendants of dragons. Deep within this terrain is the lair of Antharas the Earth Dragon, guarded by Maluk and his demons. |
| Dungeon of Abyss | Dungeon | Lv. 40-49 | This is an underground prison buried deeply under Aden, in which criminals and ancient terrifying demons are confined. |
| Elven Fortress | Dungeon | Lv. 10-22 | During the war between Humans and Elves, this bomb shelter was built as a fortress in order to stand the final battle. Since then, this place has been used as a major stronghold during the wars with Dark Elf. However, after the wars, it was abandoned to become the habitat of monsters. |
| Elven Ruins | Dungeon | Lv. 10-22 | During their golden age, Elves built this place to teach the Humans how to use magic. Since the war, this place had been left to decay, and is now used as a monster lair. |
| Forgotten Temple | Dungeon | Lv. 27-33 | A temple in Gludio territory. Strangely enough, the inside is the same structure as the Elven Ruins in Talking Island. According to some records, it is said that there were experiments on transfer/operation of magic performed in this region. |
| Mithril Mines | Dungeon | Lv. 23-30 | When Abandoned Coal Mines ran out of Mithril, Dwarves newly discovered the origin of Mithril. However, a fearsome monster 'Earth Wyrm' is in this place. Because of that, their development was stopped and it became a home for monsters. Earth Wyrm itself is believed to be removed by a Dwarf warrior. |
| Morgos Command Fortress | Dungeon | Lv. 82-90 | An outpost built by the Ketra Orcs, a strong Orc tribe, for the invasion of Goddard. Taking advantage of the chaos following the Elmore-Aden war to seize the land, by a stroke of luck they now fight an intense war with the Varka Silenos. |
| Orc Barracks | Dungeon | Lv. 24-30 | A campsite of Turek Orcs who were hired during Gracia-Aden war. Now affected by the energies of otherworldly dimensions leaking through the dimensional rift, the orcs are said to be ruthlessly capturing the sprites that have mutated in Windy Hilll. |
| Parnassus | Dungeon | Lv. 82-90 | Nenhuma descrição disponível |
| Partisan's Hideaway | Dungeon | Lv. 23-30 | This place is where mercenaries who were hired by Gracia at the time of the war with Gracia still remain. The war has ended now. And they became a group of thieves to torment the village people. |
| The Iron Gate | Dungeon | Lv. 88-99 | Farm Zone |
| Tower of Insolence - 10th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 11th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 12th floor | Dungeon | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 13th floor | Dungeon | Lv. 80-90 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 1st floor | Dungeon | Lv. 52-60 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 2nd floor | Dungeon | Lv. 56-64 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 3rd floor | Dungeon | Lv. 60-68 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 4th floor | Dungeon | Lv. 64-70 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 5th floor | Dungeon | Lv. 66-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 6th floor | Dungeon | Lv. 68-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 7th floor | Dungeon | Lv. 70-74 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 8th floor | Dungeon | Lv. 72-76 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 9th floor | Dungeon | Lv. 74-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Abandoned Camp | Field | Lv. 25-30 | A campsite of the Gracian army when they were invading Aden. This place served as a stronghold on their march, but was abandoned as the army retreated at the end of the war. It has since been turned into a stronghold for the Ol Mahum. |
| Alligator Island | Field | Lv. 40-45 | A group habitat of fearsome alligators. Alligators are introduced in this region from Abella area a long time ago. But they recently multiplied into a large number, and residents are threatened. Innadril castle acknowledged that these alligators are a problem, but they are hard to get rid of due to their violent nature. They don't go far from the Alligator Island. But they can attack people on boats. |
| Anghel Waterfall | Field | Lv. 47-55 | When Gran Kain created the Lost Highland an the ground soared up, a small waterfall that once had been here turned into a huge one. Since it emerged by a god's will, it was named the Anghel Waterfall. |
| Battered Lands | Field | Lv. 88-99 | Nenhuma descrição disponível |
| Bee Hive | Field | Lv. 70-78 | Not long ago there was a pasture area of Dion, but it became inhabited by savage bees, so local people had to move to other places. |
| Beleth' Magic Circle | Field | Lv. 86-99 | Nenhuma descrição disponível |
| Beleth's Magic Circle | Field | Lv. 87-99 | Farm Zone |
| Black Rock Hill | Field | Lv. 13-17 | The Hill is situated to the South-East of the School of Dark Arts. The rocks of the Hill have turned black from the poisonous miasmas coming for the School. The Hill owes its name to these rocks. |
| Blazing Swamp | Field | Lv. 65-75 | This lava zone is located between the borders of Aden and Elmore. During the war of Aden-Elmore, Amadeo (the king at that time) gained his first ingenious victory in this place despite disadvantageous situations. It is currently inhabited by powerful monsters. |
| Breka's Stronghold | Field | Lv. 30-35 | Nest of Breka Orc, located in the north region of Giran territory. |
| Cemetery | Field | Lv. 50-55 | A sacred resting place for royalty, nobility, and saints. King Raoul, the king who unified Aden is also buried here. After the castle was left behind, there was no one to take care of the cemetery, so there have been a lot of tomb raiders. |
| Cruma Marshlands | Field | Lv. 25-35 | During the period of Giant, this place was used to study Giant Turtle Cruma which is a divine animal of the earth. Now, different types of giant insects and others that are created from the experiments from the Lesser Giant era inhabit here. |
| Death Pass | Field | Lv. 35-40 | The name Death Pass originated from the saying that a person will die upon stepping on Elven Forest or Dragon Valley located on each side of the road that connects the south and north. But the road itself is actually very safe because of the sentry posts nearby. It has been a key point of transportation to connect the south and north of Aden for a long time and is currently a prosperous commercial route of Giran. |
| Desert Quarry | Field | Lv. 86-99 | Nenhuma descrição disponível |
| Dion Hills | Field | Lv. 20-25 | There are many hills in this region located near Dion. Large quantity of crops also grow here. Even though it is near a village, many dangerous monsters inhabit in this place keeping an eye on the village. |
| Eastern Mining Zone | Field | Lv. 18-25 | This zone extends from Abandoned Coal Mines to the new Mithril Mine. More brutal monsters compared to the west are inhabiting in this place. |
| Elven Forest | Field | Lv. 8-19 | The habitat of Elves that are spread around Mother Tree. Some of the creatures from the beginning of the world live here with Elves. |
| Evil Hunting Grounds | Field | Lv. 14-20 | This road heads to Neutral Zone from Gludio Town. Different types of monsters including werewolves attack humans. |
| Fellmere Harvesting Grounds | Field | Lv. 17-25 | A long stretch of land west of Fellmere Lake. Laden with volcanic rock, this place is inhabited by spiders, bees, and Lizardmen. |
| Fields of Massacre | Field | Lv. 55-65 | This is the battlefield at the Devastated Castle. When people of Elmore attempted to besiege the castle, they used a strong poison. That is why the hordes of the Myo Race are all around. |
| Floran Agricultural Area | Field | Lv. 30-35 | This area is at the border of Gludin territory and Dion territory. The people of Floran town and Dion town collaborated to create this agricultural region. |
| Forest of Evil | Field | Lv. 45-49 | The forest near Ivory Tower Crater. This area is very dangerous because of strengthened monsters from Nebulite's power. |
| Forest of Mirrors | Field | Lv. 45-55 | This forest is large and thick so the sun cannot reach the ground. They say 'Forest of Mirrors Ghost' who is one of the evil creatures of Shilen is in this place, and the Ghost takes one's memory away. It is known that people come here following an identical image of theirs. |
| Forge of the Gods | Field | Lv. 78-84 | Belly: Region 120 / Type 1 |
| Forsaken Plains | Field | Lv. 67-72 | A place where lost Relics of the Giants were preserved in a large amount. |
| Gorgon Flower Garden | Field | Lv. 30-34 | This place is located between Giran Town and Giran Castle. There are Harpy, Medusa, and the sad victims who became stones after challenging them. |
| Hot Springs | Field | Lv. 78-82 | It is a curious place with hot waters springing from under the earth, from the very Forge of the Gods. People say that the water can heal wounds and diseases. Usual animals, as well as monsters, thrive in the area and often come to the springs for water. |
| Hunter's Valley | Field | Lv. 40-45 | This valley is located in the south of Hunters Village. The hunters are mainly active in this place. There are many powerful and large monsters. |
| Immortal Plateau, Northern Region | Field | Lv. 8-17 | Orcs are active in the Northern Immortal Plateau. There are Frozen Waterfalls and monsters that inhabit in a cold weather. It is considered as Orcs' training location. |
| Immortal Plateau, Southern Region | Field | Lv. 18-25 | Orcs are active in the Southern Immortal Plateau. There are stronger and more powerful monsters that inhabit here compared to the Northern Immortal Plateau. The betrayer shaman Kasha can directly influence this place. |
| Ivory Tower Crater | Field | Lv. 40-45 | A crater that surrounds Ivory Tower of Oren. They say it is a trace of fallen Nebulite meteorite in the ancient time. |
| Langk Lizardmen Dwellings | Field | Lv. 16-25 | Rich sea products are available since it is next to the ocean. Langk Lizardmen who like stealing settled in this place since it is adjacent to the road of Gludio. |
| Mandragora Farm | Field | Lv. 20-25 | Mandragora Farm is located near the entrance of Execution Grounds. Mandragora is a special regional product of Dion and is difficult to acquire but is used for medicine ingredients, liqueur, and food ingredients. |
| Neutral Zone | Field | Lv. 15-20 | Non-war zone created by treaty between Elves and Dark Elves from their constant frictions. Upon their agreement, the river of this area became the border between their territories, and the vicinity areas are designated as a neutral zone. Currently, there are guards posted at both sides, and any crossing that are not for a peaceful purpose are prohibited fearing invasions from either side. |
| Ol Mahum Checkpoint | Field | Lv. 22-25 | It used to be the territory of Sir Collin Windawood but is completely occupied by Ol Mahum now. |
| Outlaw Forest | Field | Lv. 50-55 | The forest near Bandit Stronghold. The Bandit's monsters declared this area as their territory. |
| Phantasmal Ridge | Field | Lv. 86-99 | Nenhuma descrição disponível |
| Plains of Dion | Field | Lv. 23-28 | These plains supply lives in Dion territory. A small number of Lizardmen or Werewolves exist and they want the crops. |
| Plains of Glory | Field | Lv. 60-66 | Plains situated to the west of Aden Castle where Aden citizens gained a final victory over Elmore during the Aden Castle siege. Silenos dwell in this place now. |
| Plains of the Lizardmen | Field | Lv. 35-40 | These plains are located at the border of Oren and Giran. It was originally called 'Great Plains of Oren'. But the humans who were jealous of the Leto Lizardman race living in this perfect climate area put the name 'Plains of the Lizardmen' with a hue of contempt and disdain. |
| Red Rock Ridge | Field | Lv. 30-35 | Due to the huge explosion that occurred at the time of Seal of Beleth, the lands and rocks have been pushed and moved to create curves in this place. Deep inside of the earth was uncovered to give the red color. |
| Ruins of Agony | Field | Lv. 20-25 | Bernice village used to be in this place. Along with Roston village, Bernice village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Ruins of Despair | Field | Lv. 17-24 | Roston village used to be in this place. Along with Bernice village, Roston village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Sea of Spores | Field | Lv. 40-47 | The most fierce battle from the war to gain supremacy of the continent between Elves and Humans was held in this place. The existing natural ecosystem was destroyed by excessive magical energy concentration. This place became uninhabitable for living creatures. This Sea of Spores is expanding. And the wizards of Ivory Tower built barriers near the floats in order to stop the expansion. |
| Seal of Shilen | Field | Lv. 61-65 | According to the legend, with these Gates the first Emperor Shunaiman's barred the way to the place where Shilen came down, exiled from heaven, became the goddess of death and created horrible monsters. Now the Gates are open and don't hold back those monsters. That's why it's so dangerous to approach them. |
| Silent Valley | Field | Lv. 72-75 | A small valley near the Giants' Cave. Among Humans, there are a lot of rumors about countless treasures hidden in this cave; however, its location remains a secret. This secret is known only to Adventurers, although they are not really eager to disclose it to strangers. |
| Spider Nest | Field | Lv. 16-20 | An area in the northern part of the ridge that divides Gludio and the Dark Elf Region. The place is inhabited by giant Poison Spiders. |
| Swampland | Field | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Talking Island, Western Territory | Field | Lv. 8-19 | The western part of Talking Island. With mountains and forests, this place houses the Elven Ruins, a site of Elven teachings of magic. |
| Timak Outpost | Field | Lv. 40-45 | The base of Timak Orcs near the territory of Elves. But there is few confliction with Elves because of the lofty mountains. |
| Tomb of Ancient Pirates | Field | Lv. 80-85 | An underwater site where the ancient pirate Goldberg and his men are buried. |
| Valley of Heroes | Field | Lv. 5-10 | This land covers the Pa'agrio Temple and Orc Village; and the souls of Orcs are worshiped here. |
| War-Torn Plains | Field | Lv. 67-72 | During the defence of Aden Castle, a fierce battle took place here, which reversed the course of war. Soon after, Aden utterly annihilated the enemy on the Plains of Glory. |
| Wasteland | Field | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Western Mining Zone | Field | Lv. 8-17 | A mining region that Dwarves developed. It is located near Dwarf village and has relatively weak monsters. |
| Windawood Manor | Field | Lv. 22-25 | Manor of Sir Collin Windawood. It is currently occupied by Ol Mahum. |
| Windmill Hill | Field | Lv. 15-20 | This hill houses windmills that process crops using the wind from the sea. It is located in the south of Gludin Village. It used to process the crops from Gludin before, but these days, crops are transported from Dion to be processed here. |
| Windy Hill | Field | Lv. 26-30 | A gathering place for the Wind Spirits that had lost their sanity during Beleth's sealing, this place is known for a vortex created by the collision of the marine winds against the mountainous terrain. |
| Ant Nest | Raid | Lv. 34-38 | An ant tunnel made by Giant Ants of Wastelands. Queen Ant inhabits in the innermost spot. |
| Devil's Isle | Raid | Lv. 70-75 | Zaken, a legendary pirate, arrived here in search of Giants' treasure. His crew rebelled as soon as he'd found it, and this is how he ended up imprisoned on the isle together with the treasure. |
| Giant's Cave | Raid | Lv. 76-80 | This is an ancient refuge, where Giants found shelter from Einhasad's furious rage. As the years went by in isolation, Giants began to degenerate. They lost all their power, and the dignity went together with it, leaving nothing behind but their colossal size. People still fear them. |
| Primeval Isle | Raid | Lv. 84-92 | There was a rumor about great treasures hidden somewhere on this island. Varka Silenos Orcs and Ketra Ork tribes are looking for treasures. |
| Antharas' Nest | Special | Lv. 76-84 | The cave that Antaras hid after losing his war with the gods. However, the enormous power of Antharas gathered monsters around him, so this cave became a very dangerous place. |
| Coliseum | Special | — | A battleground of Elmoreden's times, nowadays used for events, combats, clan battles, etc. |
| Coral Reef | Special | — | Nenhuma descrição disponível |
| Giran Harbor | Special | — | The biggest commercial country in the continent, Giran's number one harbor. It is connected to all places in the world. Traders and adventurers from all over the world come here making it possible to see different types of races and classes. |
| Isle of Souls | Special | — | Dwarf guilds are currently positioned here to put a stop to Dr. Chaos, who infiltrated the Isle of Souls after the Kamaels emigrated. |
| Monster Arena | Special | — | Monster Arena, located at the Monster Race Track in Dion. |
| North of Enchanted Valley | Special | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| South of Enchanted Valley | Special | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Talking Island | Special | — | This island is where ancient elves taught magic to humans. The name Talking Island originates from the confusion when the barbarous humans believed magically amplified voices was the island's talking. |
| Tower of Insolence: 10th Floor | Special | — | 10th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 11th Floor | Special | — | 11th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 12th Floor | Special | — | 12th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 13th Floor | Special | — | 13th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Aden Castle | Territory | — | The largest castle of in the Kingdom of Aden. Its architectural features resemble the buildings of ancient Giants, which is a rare occurrence these days. You would never find a tremendous fort like this across the entire continent. Besides, the castle is greatly reinforced and virtually impregnable. |
| Aden Territory | Territory | — | A territory that is a home of the largest castle of Aden kingdom. The castle and village form one large mass to shape the territory. Aden Castle is the best of the continent in terms of the size, scale, and grandiosity and is extremely difficult to invade militarily. |
| Altar of Evil | Territory | Lv. 82-89 | Belly: Region 39 / Type 1 |
| Arenas | Territory | — | Arenas |
| Baium's Floor | Territory | — | Belly Zone |
| Beleth's Lair | Territory | — | Belly Zone |
| Brakki's Shrine | Territory | — | Belly Zone |
| Chromatic Highlands | Territory | Lv. 84-99 | Region 153 / Type 2 |
| Core's Control Room | Territory | — | Belly Zone |
| Devil's Isle - Left | Territory | Lv. 70-78 | Belly Zone |
| Devil's Isle - Right | Territory | Lv. 70-78 | Belly Zone |
| Dion Castle | Territory | — | The castle where the lord of Dion lives. This place is relatively weak because it is not a military base. |
| Dion Territory | Territory | — | Territory of Dion. Because of the warm climate, these farm lands are fertile and are responsible for the food supply in Aden. |
| Elemental Plateau | Territory | Lv. 76-90 | Belly: Region 126 / Type 1 |
| Ember's Resting Ground | Territory | — | Belly Zone |
| Entrance | Territory | Lv. 86-99 | Farm Zone |
| Freya's Castle | Territory | — | Belly Zone |
| Frontier | Territory | — | A collective name of places that do not belong to any territories for political, military or any other reasons. |
| Garden of Eva | Territory | Lv. 76-80 | Belly: Region 125 / Type 1 |
| Giran Territory | Territory | — | An important spot in terms of transportation to connect the south and north of Aden. It has the biggest market places in the continent - also the most affluent territory of Aden kingdom. |
| Gludio Castle | Territory | — | This castle might have been built as a fortress for Gracia's invasion with added defensive functions. ED.1486 Gracia - has a history that many areas were destroyed from fierce siege battles during Aden war. |
| Gludio Territory | Territory | — | This territory is located at the far west in the continent. One time, it was an important territory with large-scaled trades and farmlands. But now, it was cut off from trading outside of the continent and suffered farmlands' devastation from magical power that resulted in lost glory of the past. The still-existing mysterious legends and old ruins, however, tell people that this place is still a land of opportunity for adventurers. |
| Goddard Territory | Territory | — | The earth's crust is unstable in Goddard, having had frequent volcanic activity from long ago. Aden in the South and its citizens live in difficulty from the constant eruptions. Withal, Goddard is tormented by the Fire Dragon Valakas living near the dormant volcano in the North and the Varka Silenos occupying the South. |
| Hellbound | Territory | — | Belly Zone |
| Hestia's Abode | Territory | — | Belly Zone |
| Horus' Altar | Territory | — | Belly Zone |
| Imperial Tomb | Territory | Lv. 82-90 | The final resting place for the last prince of Elmoreden. Now it is haunted by spirits and guarded by Frintezza's guardians that turned into ghosts. The legend goes that this tomb is filled with untold treasures left by the imperial family, so there are always plenty of treasure hunters trying to get in. |
| Monastery of Silence | Territory | Lv. 76-82 | Belly: Region 219 / Type 11 |
| Necropolis of Devotion | Territory | Lv. 71-75 | Region 117. Entrance to this necropolis appeared when the Seven Seals were broken. It is located near the Altar of Evil. |
| Oren Castle | Territory | — | A clumsy looking citadel with military purpose is influenced by Elmore style. |
| Oren Territory | Territory | — | A key point of center of Aden continent. The territory is home to powerful influences such as the Ivory Tower wizards, Elves, Dark Elves, and others. So a strong military force is suppressing these influences. |
| Orfen's Lair | Territory | — | Belly Zone |
| Pagan Temple | Territory | Lv. 76-82 | Belly: Region 220 / Type 11 |
| Queen Ant's Cave | Territory | — | Belly Zone |
| Sailren's Cavern | Territory | — | Belly Zone |
| Satina's Shrine | Territory | — | Belly Zone |
| Schuttgart Castle | Territory | — | A castle built inside of Schuttgart territory. It is mainly for battle purpose and is based on Elmore style. |
| Schuttgart Territory | Territory | — | Nenhuma descrição disponível |
| Tower of Insolence | Territory | — | TOI |
| Varka Silenos Barracks | Territory | Lv. 80-82 | The fiercest dragon mercenaries Varka Silenos occupy the area. Taking advantage of the Aden Elmore War, they seized the land and captured the Ketra Orcs to the north and the leadership of Goddard Territory to engage in war with Oren. |
| Wall of Argos | Territory | Lv. 76-80 | Belly: Region 123 / Type 1 |
| Zaken's Ship | Territory | — | Belly Zone |
| Dark Elf Village | Town | — | The village of Dark Elves who settled in a huge cave of Misty Mountain. It was built as Dark Elves settled in deep Misty Mountains. They are weak against the sunlight due to the curse by Tree Elves. |
| Dwarven Village | Town | — | This village is built by Dwarves. There are guild associations, the Chief Hall, and Maphr's Temple (Maphr is a very minor god of Dwarves). Dwarf guild associations include the following six guilds: Silver Scales (trading), Golden Wheel (trading), Grey Column (construction, mining), Iron Gate (banking), Black Anvil (iron making), and Bronze Key (collecting) |
| Elven Village | Town | — | Since the beginning of the world, the Elves have lived in this place harmonizing in the forest under the protection of Mother Tree. It is known as the originating place of Elves. For their long history, the 12 Hierarchs of Elf race built a strong barrier around the forest to prevent other races' approach. But the society has become more open these days, and the power of the barrier has weakened. |
| Floran Village | Town | — | This village is located at a bend of the road from Dion territory to Giran Harbor. It is a small country village and has common houses and windmills, etc. The head of the village has launched a large farmland development project, and ex-convicts and foreigners have been hired. Many law-breakers keep coming to this small and quiet farm village. |
| Gludin Village | Town | — | A harbor city located in the west coast of Gludio. Historically, it was a place for trade with outside of the continent but became deteriorated after the war of Gracia. Currently, it operates ship transportation to Talking Island for the people who dream of adventures. |
| Hunter's Village | Town | — | This village is located in the southern part of Aden. It is surrounded by many hunting zones filled with dangerous monsters. Therefore, a town was founded by professional hunters and fortune seekers, thus its name - Hunter's Village. |
| Ivory Tower | Town | — | Ivory Tower of Oren is built in the center of an area that resembles a meteorite crater from an ancient time. This building was originally built to research a rock of mysterious energy that was found in the area where a meteorite fell. But now, it became larger and larger, and wizards organized their headquarters here. The mysterious rock called Nebulite is known to have power to amplify magic and to be stored deep inside of Ivory Tower underground. |
| Orc Village | Town | — | Noble Orcs who lost the supremacy in the continent to the Elves settle in the Immortal Plateau. In the center of the last Orc kingdom that they built, there is a village that was made by the Dwarves they captured and high and strong outer castle walls around the village. It feels like a military fortress rather than a residential place. |
| Refugee Camp | Town | Lv. 86-99 | Nenhuma descrição disponível |
| Talking Island Village | Town | — | The human habitat in Talking Island. From a long time ago, this island was a training ground for magicians. The village was naturally created by immigrants from other regions. But as the teachers of magic moved to human from Elf, the elven energy slowly disappeared. This place has been visited by the humans who want to become adventurers. |
| Town of Aden | Town | — | It is a magnificent big city, surrounded by a tall defensive wall and wallowing in luxury. It is the heart of Aden Kingdom. No other town can compare to Aden in terms of beauty or size. This is a grandest and a most colossal city on the whole continent. However, it has its reverse side, too: on the outskirts of it, in a hollow area, innumerable miserable cabins are clustered together, as if bringing out the huge gap between the rich and the poor. |
| Town of Dion | Town | — | This town is right in front of the Dion Castle. Other industries didn't develop because agriculture is the major one. The Peasant Riot occurred in this place. |
| Town of Giran | Town | — | This town if home of Giran castle, the largest commercial country in the world. It is very luxurious and busy compare to other towns. There are headquarters of Giran Trade Guild Association as well as highly populated re-processing areas where traders are working with raw materials that are imported via Giran Harbor. |
| Town of Gludio | Town | — | A castle town in Gludio territory. People who dream of becoming adventurers come to this metropolitan city where adventurer candidates of each race face it first. |
| Town of Goddard | Town | — | As the capital of the Goddard Territory, the town is the trade center in the eastern region of Elmore. Due to frequent wars with Aden, Goddard has gone through repeated destruction and reconstruction, the traces of which can still be found. The noble classes inhabit the Upper Level and commoners occupy the Lower Level. |
| Town of Oren | Town | — | The northern Oren area always received damages due to frequent wars with Elmore kingdom. The residents in this area are descendants of northern Elmore, so their cultural tradition is close to Elmore than Aden. Also the military cultural aspect of Oren affects the village. There are needle leaf trees from subarctic climate, and tree production is the major industry of this region. |
| Nome da Zona | Faixa de Nível | Descrição |
|---|---|---|
| Altar of Rites | — | This altar is used for rites of Dark Elves. For several reasons, the rites from the past are not reproduced. |
| Attribute Zones | — | Nenhuma descrição disponível |
| Bandit Stronghold | — | Convict runaway soldiers from a long time war between Oren and Elmore settled in this place. They are better organized under a charismatic leader, and it is now a famous bandit in the entire Oren. |
| Cave of Souls | — | When they grow up, Kamaels are recognized as adults in this cave. All Kamael warriors start their adventure from here. |
| Cedric's Training Hall | — | A training hall built by Cedric, a famous holy knight that served King Raoul. Now that Cedric is retired, this place is run by Roien, his younger brother, to offer hope to young knights that dream of adventure. |
| Dark Cloud Mansion | Lv. 84-99 | Nenhuma descrição disponível |
| Devastated Castle | — | This is a castle, destroyed in a war with the Kingdom of Elmore. It used to be a big stronghold, constructed to defend from Elmore's invasions from the North, Giran from the East, and to protect from other alien races. Its outer rampart was partially destroyed, and nearly all inner walls were knocked down a few decades ago, during a war with Elmore. All people inside the stronghold were executed. However, many citizens had passed away from the poison, put in their wells by people of Elmore. Rumor has it that the castle is cursed, and ghosts dwell in it. People are trying to avoid this place. |
| Einhovant's School of Magic | — | Built by Einhovant the great wizard, this place teaches magic to all commoners who wish it, and has become the single biggest rival to the elite Ivory Tower. |
| Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Execution Grounds | Lv. 30-40 | When Duke Ashton suppressed the Peasants' Riot years ago, this place was used for public execution of its leaders. The souls of the tortured and punished now wander this area as the Undead. |
| Fellmere Lake | — | A collective name for the three lakes throughout the southwest side of Ruins of Agony. There is power of spirits still largely remaining. Quality granites are famous in this area. |
| Front Side of the Giran Castle | — | Nenhuma descrição disponível |
| Frozen Valley | — | A mountain region near the Dwarf village. It is a frozen valley with cold winds. |
| Frozen Waterfalls | — | A huge waterfall in the land of the Orcs, north of Elmore. It is known that the best Khavatari train here. |
| Garden of Beasts | Lv. 76-80 | Nenhuma descrição disponível |
| Garden of Genesis | Lv. 80-90 | Nenhuma descrição disponível |
| Giran Arena | — | An arena inside Giran. Giran territory officially decided to operate this arena in order to provide some means of entertainment for many foreigners who come to Giran. |
| Giran Castle Siege Barracks | — | Nenhuma descrição disponível |
| Gludin Arena | — | An arena next to Gludin village. |
| Gludin Harbor | — | A harbor in the west side of Gludin village. Ships between this place and Talking Island, Heine, and Elmore, etc. and move back and forth. |
| Goddard Castle's Front Part | — | Nenhuma descrição disponível |
| Goddard Castle's Right Part | — | Nenhuma descrição disponível |
| Goddard Castle's Warcamp | — | Nenhuma descrição disponível |
| Gods' Falls | — | This waterfall is located in the west of Forest of Evil. It has a majestic appearance, so the humans called this place the Gods' Falls. |
| Golden Hills | Lv. 15-20 | Nenhuma descrição disponível |
| Hardin's Academy | — | Academy of Hardin. Hardin is known as one of the greatest sorcerers from that era and is believed to hide inside of Dragon Valley. |
| Hellbound Areas | — | Nenhuma descrição disponível |
| Hill of Hope | Lv. 2-15 | Nenhuma descrição disponível |
| Immortal Plateau | — | This is where Pa'agrio Temple is located. Originally it was Orcs' Holy Land, but the Noble Orcs were ousted to this place. |
| Iris Lake | — | This lake is located in the south of Elven Forest. It acts as the water source to supply water to Mother Tree and sustains Elven Village. Spirit's power is strongly spread in this area. |
| Kamael Village | — | Once home to Kamaels, the village has been closed since its residents emigrated. |
| Left Side of the Giran Castle | — | Nenhuma descrição disponível |
| Lv. 20-29 Hunting Zone | — | Nenhuma descrição disponível |
| Lv. 30-39 Hunting Zone | — | Nenhuma descrição disponível |
| Lv. 40-49 Hunting Zone | — | Nenhuma descrição disponível |
| Lv. 50-59 Hunting Zone | — | Nenhuma descrição disponível |
| Lv. 60-69 Hunting Zone | — | Nenhuma descrição disponível |
| Lv. 70-75 Hunting Zone | — | Nenhuma descrição disponível |
| Lv. 76-79 Hunting Zone | — | Nenhuma descrição disponível |
| Lv. 80-83 Hunting Zone | — | Nenhuma descrição disponível |
| Lv. 84+ Hunting Zone | — | Nenhuma descrição disponível |
| Misty Mountains | — | A mountain range that divides Dark Elves region and Elves region. The name of Misty Mountain came from the fog that cover the top of the mountains throughout the year. |
| Narsell Lake | — | A huge lake in the middle of Aden territory. It has a pier on its shore, where you can rent a boat and go fishing or take a boat trip. There is a Coliseum on an isle in the middle of the lake. |
| Northern Swamplands | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Obelisk of Victory | — | A monument to the Human-Elven victory against the Orcs, this obelisk is engraved with a passage about the eternal friendship between Elves and Humans. |
| Orbis Temple | Lv. 86-99 | Nenhuma descrição disponível |
| Pa'agrio Temple | — | All baby Orcs are deposited into the Pa'agrio temple soon after they are born. In this place, each Orc is selected to become a warrior or wizard depending on their qualifications and receives brutal training. They grow into one of the Orc tribe members who consider strength as the best merit and fear with the most disgrace. |
| Right Side of the Giran Castle | — | Nenhuma descrição disponível |
| School of Dark Arts | Lv. 10-22 | A research facility where the Dark Elves sought ways to undo the curse of the Tree Elves. This place brims with sinister energy due to the years of dark magic practiced within. |
| Shadow of the Mother Tree | — | Among the sections in Elven Forest, the place where Mother Tree's influence is the strongest is called Shadow of the Mother Tree. Mother Tree is the tree from the very beginning of the world and is the center of the Elven society. It is known that gods made the Elf race using the leaves of Mother Tree. |
| Shilen Temple | — | A temple where they worship Shilen who is considered to be unholy by other races. The source of spiritual power of Dark Elves. The Dark Elves' hierarch Mitraell who was sealed by the humans in the past, is acting as the anchor of the race. |
| Singing Waterfall | Lv. 15-20 | A beautiful waterfall in Talking Island. |
| Southern Entrance of Wasteland | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Spine Mountains | — | During the time period when Orcs attacked Dwarf kingdom to make the Dwarves as their slaves, the Dwarves who barely survived Orcs' brutal invasion escaped from their kingdom to the mine area in Spine mountains they dug themselves. Since then, Dwarves developed their main habitat in this place. |
| Starlight Waterfall | — | This waterfall is located in the east of Shadow of the Mother Tree. The name came from the water fog resembling starlight when they come down from above. |
| Strip Mine | — | All Dwarves start from the beginning member of guilds. The first training they receive is to collect resources by themselves that are necessary. For this purpose, young Dwarves are sent to a mine that is operated by Grey Column guild and collect many different types of minerals as well as strengthen their physicality. |
| Talking Island Harbor | — | The harbor to Talking Island. Ships bound for Gludin are anchored here. |
| Talking Island, Eastern Territory | Lv. 8-19 | The eastern part of Talking Island. Humans have built their facilities here, such as Einhovant's School of Magic and Cedric's Training Hall. |
| Tanor Canyon | Lv. 58-66 | Nenhuma descrição disponível |
| The Dark Forest | — | Long ago there was a splendid forest. It was destroyed by the curse of the Elders of Wooden Elves, perishing at the hands of the Brown Elves. The wasteland was left for a long time after the Brown Elves descended underground. Today there is a base of the Dark Elves. |
| Tower of Insolence Floors | — | Nenhuma descrição disponível |
| Undine Waterfall | — | This waterfall is located in the north of Swampland. The power of Water Spirit is strongly remaining here. |
| Valley of the Lords | — | This place is where fierce battles occurred between the elite troops of Orc kingdom and the rebellion tribes. Currently, this passage is the only path to enter the Immortal Plateau which is Holy Land of Orc; therefore, the security by the Orc soldiers is strict. In order to pay respect for the dead heroes, there are pictograms and decorative patterns, etc. that represent the totems of each tribe are engraved on the walls of valley. |
| Nome da Zona | Faixa de Nível | Descrição |
|---|---|---|
| Giran Castle | — | Home of Giran Lord. It exhibits enormous riches of Giran and is more luxurious than the castle of Aden kingdom. |
| Goddard Castle | — | A castle built in the eastern part of Elmoreden Kingdom. The castle was razed to the ground and rebuilt several times during the war with Aden. It had become an unassailable fortress after the latest rebuilding. |
| Nome da Zona | Faixa de Nível | Descrição |
|---|---|---|
| Abandoned Coal Mines | Lv. 10-22 | These mines used to produce Mithril but are abandoned now. |
| Ancient Battleground | Lv. 60-70 | A battleground where the most fierce combats were held between Elmore and Aden in the past. It is located in the south of the border outpost. |
| Antharas' Lair | Lv. 68-78 | According to the legend, all dragons of the world come to this place before they die. The innermost cave of the valley houses Land Dragon Antharas - one of the six ancient dragons. |
| Battered Lands - East | Lv. 88-99 | Farm Zone |
| Battered Lands - West | Lv. 88-99 | Farm Zone |
| Cave of Trials | Lv. 10-21 | Built with Dwarven slave labor, this place was originally used as a tomb for Orc leaders and warriors. Now this place is used as a training site, where young Orcs battle imprisoned beasts or slaves from other races. It is said that souls of Dwarven slaves who were buried alive upon completion of the tomb walk this place as the Undead. |
| Cruma Tower | Lv. 42-55 | Giants made this fortress to use as a research center as a study Cruma. But a divine animal of the earth Cruma disappeared at the end of Giants era, and this research center and its by-products are still remaining. |
| Dragon Valley | Lv. 52-62 | The habitat of Drakes, descendants of dragons. Deep within this terrain is the lair of Antharas the Earth Dragon, guarded by Maluk and his demons. |
| Dungeon of Abyss | Lv. 40-49 | This is an underground prison buried deeply under Aden, in which criminals and ancient terrifying demons are confined. |
| Elven Fortress | Lv. 10-22 | During the war between Humans and Elves, this bomb shelter was built as a fortress in order to stand the final battle. Since then, this place has been used as a major stronghold during the wars with Dark Elf. However, after the wars, it was abandoned to become the habitat of monsters. |
| Elven Ruins | Lv. 10-22 | During their golden age, Elves built this place to teach the Humans how to use magic. Since the war, this place had been left to decay, and is now used as a monster lair. |
| Forgotten Temple | Lv. 27-33 | A temple in Gludio territory. Strangely enough, the inside is the same structure as the Elven Ruins in Talking Island. According to some records, it is said that there were experiments on transfer/operation of magic performed in this region. |
| Mithril Mines | Lv. 23-30 | When Abandoned Coal Mines ran out of Mithril, Dwarves newly discovered the origin of Mithril. However, a fearsome monster 'Earth Wyrm' is in this place. Because of that, their development was stopped and it became a home for monsters. Earth Wyrm itself is believed to be removed by a Dwarf warrior. |
| Morgos Command Fortress | Lv. 82-90 | An outpost built by the Ketra Orcs, a strong Orc tribe, for the invasion of Goddard. Taking advantage of the chaos following the Elmore-Aden war to seize the land, by a stroke of luck they now fight an intense war with the Varka Silenos. |
| Orc Barracks | Lv. 24-30 | A campsite of Turek Orcs who were hired during Gracia-Aden war. Now affected by the energies of otherworldly dimensions leaking through the dimensional rift, the orcs are said to be ruthlessly capturing the sprites that have mutated in Windy Hilll. |
| Parnassus | Lv. 82-90 | Nenhuma descrição disponível |
| Partisan's Hideaway | Lv. 23-30 | This place is where mercenaries who were hired by Gracia at the time of the war with Gracia still remain. The war has ended now. And they became a group of thieves to torment the village people. |
| The Iron Gate | Lv. 88-99 | Farm Zone |
| Tower of Insolence - 10th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 11th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 12th floor | Lv. 76-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 13th floor | Lv. 80-90 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 1st floor | Lv. 52-60 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 2nd floor | Lv. 56-64 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 3rd floor | Lv. 60-68 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 4th floor | Lv. 64-70 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 5th floor | Lv. 66-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 6th floor | Lv. 68-72 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 7th floor | Lv. 70-74 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 8th floor | Lv. 72-76 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Tower of Insolence - 9th floor | Lv. 74-80 | A tower erected by Baium, the Emperor of Elmoreden, in order to obtain eternal life. His insolence entailed Einhasad’s wrath; they say, Baium eventually obtained the desired eternal life and youth, but was deprived of freedom. He became a prisoner of his own tower and lost his mind. |
| Nome da Zona | Faixa de Nível | Descrição |
|---|---|---|
| Abandoned Camp | Lv. 25-30 | A campsite of the Gracian army when they were invading Aden. This place served as a stronghold on their march, but was abandoned as the army retreated at the end of the war. It has since been turned into a stronghold for the Ol Mahum. |
| Alligator Island | Lv. 40-45 | A group habitat of fearsome alligators. Alligators are introduced in this region from Abella area a long time ago. But they recently multiplied into a large number, and residents are threatened. Innadril castle acknowledged that these alligators are a problem, but they are hard to get rid of due to their violent nature. They don't go far from the Alligator Island. But they can attack people on boats. |
| Anghel Waterfall | Lv. 47-55 | When Gran Kain created the Lost Highland an the ground soared up, a small waterfall that once had been here turned into a huge one. Since it emerged by a god's will, it was named the Anghel Waterfall. |
| Battered Lands | Lv. 88-99 | Nenhuma descrição disponível |
| Bee Hive | Lv. 70-78 | Not long ago there was a pasture area of Dion, but it became inhabited by savage bees, so local people had to move to other places. |
| Beleth' Magic Circle | Lv. 86-99 | Nenhuma descrição disponível |
| Beleth's Magic Circle | Lv. 87-99 | Farm Zone |
| Black Rock Hill | Lv. 13-17 | The Hill is situated to the South-East of the School of Dark Arts. The rocks of the Hill have turned black from the poisonous miasmas coming for the School. The Hill owes its name to these rocks. |
| Blazing Swamp | Lv. 65-75 | This lava zone is located between the borders of Aden and Elmore. During the war of Aden-Elmore, Amadeo (the king at that time) gained his first ingenious victory in this place despite disadvantageous situations. It is currently inhabited by powerful monsters. |
| Breka's Stronghold | Lv. 30-35 | Nest of Breka Orc, located in the north region of Giran territory. |
| Cemetery | Lv. 50-55 | A sacred resting place for royalty, nobility, and saints. King Raoul, the king who unified Aden is also buried here. After the castle was left behind, there was no one to take care of the cemetery, so there have been a lot of tomb raiders. |
| Cruma Marshlands | Lv. 25-35 | During the period of Giant, this place was used to study Giant Turtle Cruma which is a divine animal of the earth. Now, different types of giant insects and others that are created from the experiments from the Lesser Giant era inhabit here. |
| Death Pass | Lv. 35-40 | The name Death Pass originated from the saying that a person will die upon stepping on Elven Forest or Dragon Valley located on each side of the road that connects the south and north. But the road itself is actually very safe because of the sentry posts nearby. It has been a key point of transportation to connect the south and north of Aden for a long time and is currently a prosperous commercial route of Giran. |
| Desert Quarry | Lv. 86-99 | Nenhuma descrição disponível |
| Dion Hills | Lv. 20-25 | There are many hills in this region located near Dion. Large quantity of crops also grow here. Even though it is near a village, many dangerous monsters inhabit in this place keeping an eye on the village. |
| Eastern Mining Zone | Lv. 18-25 | This zone extends from Abandoned Coal Mines to the new Mithril Mine. More brutal monsters compared to the west are inhabiting in this place. |
| Elven Forest | Lv. 8-19 | The habitat of Elves that are spread around Mother Tree. Some of the creatures from the beginning of the world live here with Elves. |
| Evil Hunting Grounds | Lv. 14-20 | This road heads to Neutral Zone from Gludio Town. Different types of monsters including werewolves attack humans. |
| Fellmere Harvesting Grounds | Lv. 17-25 | A long stretch of land west of Fellmere Lake. Laden with volcanic rock, this place is inhabited by spiders, bees, and Lizardmen. |
| Fields of Massacre | Lv. 55-65 | This is the battlefield at the Devastated Castle. When people of Elmore attempted to besiege the castle, they used a strong poison. That is why the hordes of the Myo Race are all around. |
| Floran Agricultural Area | Lv. 30-35 | This area is at the border of Gludin territory and Dion territory. The people of Floran town and Dion town collaborated to create this agricultural region. |
| Forest of Evil | Lv. 45-49 | The forest near Ivory Tower Crater. This area is very dangerous because of strengthened monsters from Nebulite's power. |
| Forest of Mirrors | Lv. 45-55 | This forest is large and thick so the sun cannot reach the ground. They say 'Forest of Mirrors Ghost' who is one of the evil creatures of Shilen is in this place, and the Ghost takes one's memory away. It is known that people come here following an identical image of theirs. |
| Forge of the Gods | Lv. 78-84 | Belly: Region 120 / Type 1 |
| Forsaken Plains | Lv. 67-72 | A place where lost Relics of the Giants were preserved in a large amount. |
| Gorgon Flower Garden | Lv. 30-34 | This place is located between Giran Town and Giran Castle. There are Harpy, Medusa, and the sad victims who became stones after challenging them. |
| Hot Springs | Lv. 78-82 | It is a curious place with hot waters springing from under the earth, from the very Forge of the Gods. People say that the water can heal wounds and diseases. Usual animals, as well as monsters, thrive in the area and often come to the springs for water. |
| Hunter's Valley | Lv. 40-45 | This valley is located in the south of Hunters Village. The hunters are mainly active in this place. There are many powerful and large monsters. |
| Immortal Plateau, Northern Region | Lv. 8-17 | Orcs are active in the Northern Immortal Plateau. There are Frozen Waterfalls and monsters that inhabit in a cold weather. It is considered as Orcs' training location. |
| Immortal Plateau, Southern Region | Lv. 18-25 | Orcs are active in the Southern Immortal Plateau. There are stronger and more powerful monsters that inhabit here compared to the Northern Immortal Plateau. The betrayer shaman Kasha can directly influence this place. |
| Ivory Tower Crater | Lv. 40-45 | A crater that surrounds Ivory Tower of Oren. They say it is a trace of fallen Nebulite meteorite in the ancient time. |
| Langk Lizardmen Dwellings | Lv. 16-25 | Rich sea products are available since it is next to the ocean. Langk Lizardmen who like stealing settled in this place since it is adjacent to the road of Gludio. |
| Mandragora Farm | Lv. 20-25 | Mandragora Farm is located near the entrance of Execution Grounds. Mandragora is a special regional product of Dion and is difficult to acquire but is used for medicine ingredients, liqueur, and food ingredients. |
| Neutral Zone | Lv. 15-20 | Non-war zone created by treaty between Elves and Dark Elves from their constant frictions. Upon their agreement, the river of this area became the border between their territories, and the vicinity areas are designated as a neutral zone. Currently, there are guards posted at both sides, and any crossing that are not for a peaceful purpose are prohibited fearing invasions from either side. |
| Ol Mahum Checkpoint | Lv. 22-25 | It used to be the territory of Sir Collin Windawood but is completely occupied by Ol Mahum now. |
| Outlaw Forest | Lv. 50-55 | The forest near Bandit Stronghold. The Bandit's monsters declared this area as their territory. |
| Phantasmal Ridge | Lv. 86-99 | Nenhuma descrição disponível |
| Plains of Dion | Lv. 23-28 | These plains supply lives in Dion territory. A small number of Lizardmen or Werewolves exist and they want the crops. |
| Plains of Glory | Lv. 60-66 | Plains situated to the west of Aden Castle where Aden citizens gained a final victory over Elmore during the Aden Castle siege. Silenos dwell in this place now. |
| Plains of the Lizardmen | Lv. 35-40 | These plains are located at the border of Oren and Giran. It was originally called 'Great Plains of Oren'. But the humans who were jealous of the Leto Lizardman race living in this perfect climate area put the name 'Plains of the Lizardmen' with a hue of contempt and disdain. |
| Red Rock Ridge | Lv. 30-35 | Due to the huge explosion that occurred at the time of Seal of Beleth, the lands and rocks have been pushed and moved to create curves in this place. Deep inside of the earth was uncovered to give the red color. |
| Ruins of Agony | Lv. 20-25 | Bernice village used to be in this place. Along with Roston village, Bernice village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Ruins of Despair | Lv. 17-24 | Roston village used to be in this place. Along with Bernice village, Roston village was one of the largest farming villages in the continent. But it lost most of the lands during the war of Beleth and the remaining lands during the war of Gracia. Now, only Undead are wandering in this area. |
| Sea of Spores | Lv. 40-47 | The most fierce battle from the war to gain supremacy of the continent between Elves and Humans was held in this place. The existing natural ecosystem was destroyed by excessive magical energy concentration. This place became uninhabitable for living creatures. This Sea of Spores is expanding. And the wizards of Ivory Tower built barriers near the floats in order to stop the expansion. |
| Seal of Shilen | Lv. 61-65 | According to the legend, with these Gates the first Emperor Shunaiman's barred the way to the place where Shilen came down, exiled from heaven, became the goddess of death and created horrible monsters. Now the Gates are open and don't hold back those monsters. That's why it's so dangerous to approach them. |
| Silent Valley | Lv. 72-75 | A small valley near the Giants' Cave. Among Humans, there are a lot of rumors about countless treasures hidden in this cave; however, its location remains a secret. This secret is known only to Adventurers, although they are not really eager to disclose it to strangers. |
| Spider Nest | Lv. 16-20 | An area in the northern part of the ridge that divides Gludio and the Dark Elf Region. The place is inhabited by giant Poison Spiders. |
| Swampland | Lv. 13-16 | A huge swampland located on the other side of the Dark Forest. Shilen’s power has spread blackish red fog all over the area and shed red blood everywhere. Currently, this place is occupied by high-level monsters drawn by the smell of blood. |
| Talking Island, Western Territory | Lv. 8-19 | The western part of Talking Island. With mountains and forests, this place houses the Elven Ruins, a site of Elven teachings of magic. |
| Timak Outpost | Lv. 40-45 | The base of Timak Orcs near the territory of Elves. But there is few confliction with Elves because of the lofty mountains. |
| Tomb of Ancient Pirates | Lv. 80-85 | An underwater site where the ancient pirate Goldberg and his men are buried. |
| Valley of Heroes | Lv. 5-10 | This land covers the Pa'agrio Temple and Orc Village; and the souls of Orcs are worshiped here. |
| War-Torn Plains | Lv. 67-72 | During the defence of Aden Castle, a fierce battle took place here, which reversed the course of war. Soon after, Aden utterly annihilated the enemy on the Plains of Glory. |
| Wasteland | Lv. 25-36 | It was a fertile farmland one time but became a wasteland due to the powerful magic cast in order to seal Beleth. Also because of the impact of the magic from that time, insects and crustacean creatures mutated into bizarre shapes. Among those, giant spiders are especially the biggest threat. |
| Western Mining Zone | Lv. 8-17 | A mining region that Dwarves developed. It is located near Dwarf village and has relatively weak monsters. |
| Windawood Manor | Lv. 22-25 | Manor of Sir Collin Windawood. It is currently occupied by Ol Mahum. |
| Windmill Hill | Lv. 15-20 | This hill houses windmills that process crops using the wind from the sea. It is located in the south of Gludin Village. It used to process the crops from Gludin before, but these days, crops are transported from Dion to be processed here. |
| Windy Hill | Lv. 26-30 | A gathering place for the Wind Spirits that had lost their sanity during Beleth's sealing, this place is known for a vortex created by the collision of the marine winds against the mountainous terrain. |
| Nome da Zona | Faixa de Nível | Descrição |
|---|---|---|
| Ant Nest | Lv. 34-38 | An ant tunnel made by Giant Ants of Wastelands. Queen Ant inhabits in the innermost spot. |
| Devil's Isle | Lv. 70-75 | Zaken, a legendary pirate, arrived here in search of Giants' treasure. His crew rebelled as soon as he'd found it, and this is how he ended up imprisoned on the isle together with the treasure. |
| Giant's Cave | Lv. 76-80 | This is an ancient refuge, where Giants found shelter from Einhasad's furious rage. As the years went by in isolation, Giants began to degenerate. They lost all their power, and the dignity went together with it, leaving nothing behind but their colossal size. People still fear them. |
| Primeval Isle | Lv. 84-92 | There was a rumor about great treasures hidden somewhere on this island. Varka Silenos Orcs and Ketra Ork tribes are looking for treasures. |
| Nome da Zona | Faixa de Nível | Descrição |
|---|---|---|
| Antharas' Nest | Lv. 76-84 | The cave that Antaras hid after losing his war with the gods. However, the enormous power of Antharas gathered monsters around him, so this cave became a very dangerous place. |
| Coliseum | — | A battleground of Elmoreden's times, nowadays used for events, combats, clan battles, etc. |
| Coral Reef | — | Nenhuma descrição disponível |
| Giran Harbor | — | The biggest commercial country in the continent, Giran's number one harbor. It is connected to all places in the world. Traders and adventurers from all over the world come here making it possible to see different types of races and classes. |
| Isle of Souls | — | Dwarf guilds are currently positioned here to put a stop to Dr. Chaos, who infiltrated the Isle of Souls after the Kamaels emigrated. |
| Monster Arena | — | Monster Arena, located at the Monster Race Track in Dion. |
| North of Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| South of Enchanted Valley | Lv. 50-60 | It is said that all fairies were destroyed in the times of the Elmoreden Empire, but in truth they went into hiding in this secluded valley. The reason for their flight was the fierce hunt for fairy wings and dust that were considered very fashionable among the Elmoreden nobility. And so the Fairy King led his people to the Enchanted Valley and hid it from prying eyes. |
| Talking Island | — | This island is where ancient elves taught magic to humans. The name Talking Island originates from the confusion when the barbarous humans believed magically amplified voices was the island's talking. |
| Tower of Insolence: 10th Floor | — | 10th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 11th Floor | — | 11th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 12th Floor | — | 12th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Tower of Insolence: 13th Floor | — | 13th floor of the tower built by Baium, the emperor of Elmoreden who challenged the gods |
| Nome da Zona | Faixa de Nível | Descrição |
|---|---|---|
| Aden Castle | — | The largest castle of in the Kingdom of Aden. Its architectural features resemble the buildings of ancient Giants, which is a rare occurrence these days. You would never find a tremendous fort like this across the entire continent. Besides, the castle is greatly reinforced and virtually impregnable. |
| Aden Territory | — | A territory that is a home of the largest castle of Aden kingdom. The castle and village form one large mass to shape the territory. Aden Castle is the best of the continent in terms of the size, scale, and grandiosity and is extremely difficult to invade militarily. |
| Altar of Evil | Lv. 82-89 | Belly: Region 39 / Type 1 |
| Arenas | — | Arenas |
| Baium's Floor | — | Belly Zone |
| Beleth's Lair | — | Belly Zone |
| Brakki's Shrine | — | Belly Zone |
| Chromatic Highlands | Lv. 84-99 | Region 153 / Type 2 |
| Core's Control Room | — | Belly Zone |
| Devil's Isle - Left | Lv. 70-78 | Belly Zone |
| Devil's Isle - Right | Lv. 70-78 | Belly Zone |
| Dion Castle | — | The castle where the lord of Dion lives. This place is relatively weak because it is not a military base. |
| Dion Territory | — | Territory of Dion. Because of the warm climate, these farm lands are fertile and are responsible for the food supply in Aden. |
| Elemental Plateau | Lv. 76-90 | Belly: Region 126 / Type 1 |
| Ember's Resting Ground | — | Belly Zone |
| Entrance | Lv. 86-99 | Farm Zone |
| Freya's Castle | — | Belly Zone |
| Frontier | — | A collective name of places that do not belong to any territories for political, military or any other reasons. |
| Garden of Eva | Lv. 76-80 | Belly: Region 125 / Type 1 |
| Giran Territory | — | An important spot in terms of transportation to connect the south and north of Aden. It has the biggest market places in the continent - also the most affluent territory of Aden kingdom. |
| Gludio Castle | — | This castle might have been built as a fortress for Gracia's invasion with added defensive functions. ED.1486 Gracia - has a history that many areas were destroyed from fierce siege battles during Aden war. |
| Gludio Territory | — | This territory is located at the far west in the continent. One time, it was an important territory with large-scaled trades and farmlands. But now, it was cut off from trading outside of the continent and suffered farmlands' devastation from magical power that resulted in lost glory of the past. The still-existing mysterious legends and old ruins, however, tell people that this place is still a land of opportunity for adventurers. |
| Goddard Territory | — | The earth's crust is unstable in Goddard, having had frequent volcanic activity from long ago. Aden in the South and its citizens live in difficulty from the constant eruptions. Withal, Goddard is tormented by the Fire Dragon Valakas living near the dormant volcano in the North and the Varka Silenos occupying the South. |
| Hellbound | — | Belly Zone |
| Hestia's Abode | — | Belly Zone |
| Horus' Altar | — | Belly Zone |
| Imperial Tomb | Lv. 82-90 | The final resting place for the last prince of Elmoreden. Now it is haunted by spirits and guarded by Frintezza's guardians that turned into ghosts. The legend goes that this tomb is filled with untold treasures left by the imperial family, so there are always plenty of treasure hunters trying to get in. |
| Monastery of Silence | Lv. 76-82 | Belly: Region 219 / Type 11 |
| Necropolis of Devotion | Lv. 71-75 | Region 117. Entrance to this necropolis appeared when the Seven Seals were broken. It is located near the Altar of Evil. |
| Oren Castle | — | A clumsy looking citadel with military purpose is influenced by Elmore style. |
| Oren Territory | — | A key point of center of Aden continent. The territory is home to powerful influences such as the Ivory Tower wizards, Elves, Dark Elves, and others. So a strong military force is suppressing these influences. |
| Orfen's Lair | — | Belly Zone |
| Pagan Temple | Lv. 76-82 | Belly: Region 220 / Type 11 |
| Queen Ant's Cave | — | Belly Zone |
| Sailren's Cavern | — | Belly Zone |
| Satina's Shrine | — | Belly Zone |
| Schuttgart Castle | — | A castle built inside of Schuttgart territory. It is mainly for battle purpose and is based on Elmore style. |
| Schuttgart Territory | — | Nenhuma descrição disponível |
| Tower of Insolence | — | TOI |
| Varka Silenos Barracks | Lv. 80-82 | The fiercest dragon mercenaries Varka Silenos occupy the area. Taking advantage of the Aden Elmore War, they seized the land and captured the Ketra Orcs to the north and the leadership of Goddard Territory to engage in war with Oren. |
| Wall of Argos | Lv. 76-80 | Belly: Region 123 / Type 1 |
| Zaken's Ship | — | Belly Zone |
| Nome da Zona | Faixa de Nível | Descrição |
|---|---|---|
| Dark Elf Village | — | The village of Dark Elves who settled in a huge cave of Misty Mountain. It was built as Dark Elves settled in deep Misty Mountains. They are weak against the sunlight due to the curse by Tree Elves. |
| Dwarven Village | — | This village is built by Dwarves. There are guild associations, the Chief Hall, and Maphr's Temple (Maphr is a very minor god of Dwarves). Dwarf guild associations include the following six guilds: Silver Scales (trading), Golden Wheel (trading), Grey Column (construction, mining), Iron Gate (banking), Black Anvil (iron making), and Bronze Key (collecting) |
| Elven Village | — | Since the beginning of the world, the Elves have lived in this place harmonizing in the forest under the protection of Mother Tree. It is known as the originating place of Elves. For their long history, the 12 Hierarchs of Elf race built a strong barrier around the forest to prevent other races' approach. But the society has become more open these days, and the power of the barrier has weakened. |
| Floran Village | — | This village is located at a bend of the road from Dion territory to Giran Harbor. It is a small country village and has common houses and windmills, etc. The head of the village has launched a large farmland development project, and ex-convicts and foreigners have been hired. Many law-breakers keep coming to this small and quiet farm village. |
| Gludin Village | — | A harbor city located in the west coast of Gludio. Historically, it was a place for trade with outside of the continent but became deteriorated after the war of Gracia. Currently, it operates ship transportation to Talking Island for the people who dream of adventures. |
| Hunter's Village | — | This village is located in the southern part of Aden. It is surrounded by many hunting zones filled with dangerous monsters. Therefore, a town was founded by professional hunters and fortune seekers, thus its name - Hunter's Village. |
| Ivory Tower | — | Ivory Tower of Oren is built in the center of an area that resembles a meteorite crater from an ancient time. This building was originally built to research a rock of mysterious energy that was found in the area where a meteorite fell. But now, it became larger and larger, and wizards organized their headquarters here. The mysterious rock called Nebulite is known to have power to amplify magic and to be stored deep inside of Ivory Tower underground. |
| Orc Village | — | Noble Orcs who lost the supremacy in the continent to the Elves settle in the Immortal Plateau. In the center of the last Orc kingdom that they built, there is a village that was made by the Dwarves they captured and high and strong outer castle walls around the village. It feels like a military fortress rather than a residential place. |
| Refugee Camp | Lv. 86-99 | Nenhuma descrição disponível |
| Talking Island Village | — | The human habitat in Talking Island. From a long time ago, this island was a training ground for magicians. The village was naturally created by immigrants from other regions. But as the teachers of magic moved to human from Elf, the elven energy slowly disappeared. This place has been visited by the humans who want to become adventurers. |
| Town of Aden | — | It is a magnificent big city, surrounded by a tall defensive wall and wallowing in luxury. It is the heart of Aden Kingdom. No other town can compare to Aden in terms of beauty or size. This is a grandest and a most colossal city on the whole continent. However, it has its reverse side, too: on the outskirts of it, in a hollow area, innumerable miserable cabins are clustered together, as if bringing out the huge gap between the rich and the poor. |
| Town of Dion | — | This town is right in front of the Dion Castle. Other industries didn't develop because agriculture is the major one. The Peasant Riot occurred in this place. |
| Town of Giran | — | This town if home of Giran castle, the largest commercial country in the world. It is very luxurious and busy compare to other towns. There are headquarters of Giran Trade Guild Association as well as highly populated re-processing areas where traders are working with raw materials that are imported via Giran Harbor. |
| Town of Gludio | — | A castle town in Gludio territory. People who dream of becoming adventurers come to this metropolitan city where adventurer candidates of each race face it first. |
| Town of Goddard | — | As the capital of the Goddard Territory, the town is the trade center in the eastern region of Elmore. Due to frequent wars with Aden, Goddard has gone through repeated destruction and reconstruction, the traces of which can still be found. The noble classes inhabit the Upper Level and commoners occupy the Lower Level. |
| Town of Oren | — | The northern Oren area always received damages due to frequent wars with Elmore kingdom. The residents in this area are descendants of northern Elmore, so their cultural tradition is close to Elmore than Aden. Also the military cultural aspect of Oren affects the village. There are needle leaf trees from subarctic climate, and tree production is the major industry of this region. |
Age of Splendor restaura a importância da artesanaria conhecida das crônicas antigas. Restauramos receitas perdidas em monstros pelo continente e simplificamos os requisitos para itens S-Grade.

— Receitas B-Grade ausentes foram adicionadas a monstros Nv. 68+ pelo mapa.
— Receitas A-Grade ausentes foram adicionadas a monstros Nv. 78+ pelo mapa.
— Os requisitos de receitas S-Grade foram drasticamente reduzidos.

L2 Coins serão a moeda principal em Age of Splendor. L2 Coins dropam de todos os monstros Nv. 40+ e jogadores pelo mundo, e a quantidade de drop aumenta conforme a dificuldade do monstro. Jogadores também podem obter L2 Coins na Age of Splendor Store com moeda real, em eventos de GM ou automáticos, ou de Chefes de Campo/Épicos.
- L2 Coins NÃO são negociáveis entre jogadores
- Os limites de L2 Coin são resetados diariamente às 06:30 GMT +2 para todos os jogadores
- L2 Coins têm chance de dropar de monstros ou após certo tempo, o que ocorrer primeiro
- Contas premium não afetam o drop de L2 Coin
| Lv. 40-49 | 5-7 | 12,500 por dia | |
| Lv. 50-59 | 7-13 | 15,000 por dia | |
| Lv. 60-75 | 10-15 | 20,000 por dia | |
| Lv. 76-80 | 14-17 | 22,000 por dia | |
| Lv. 81-84 | 14-29 | 25,000 por dia | |
| Lv. 85-90 | 17-35 | 30,000 por dia |


Em Age of Splendor, criamos novas moedas para dar aos jogadores acesso mais fácil a consumíveis e contornar sinks de L2 Coin. Queremos enfatizar que nosso compromisso com gameplay não-P2W (pay-to-win) é genuíno. Essas moedas garantem que todos tenham chance justa de aproveitar o jogo sem gastar dinheiro real.
| Credits | Obtidos por Doação ou venda de itens na World Exchange Troque por vários itens na AoS Store ou na World Exchange | |
| Raid Points | Obtidos ao participar de raids Troque por vários consumíveis | |
| Event Medals | Obtidas ao participar de eventos ou Epic Bosses Troque por Stable Enchant Scrolls | |
| Ancient Kingdom Coins | Obtidas caçando monstros pelo mundo Troque por vários consumíveis | |
| Gem Fragment | Comprado com Raid Points Troque por Damaged Epic Jewel Enchant Packages | |
| Epic Essence | Obtida ao participar de Epic Bosses/Priests Troque por vários itens via Special Craft |

O Marketplace foi projetado para jogadores trocarem seus espólios e loot no jogo por Credits entre si. Para garantir nosso conceito de jogo tranquilo e justo, acreditamos que esta é a melhor forma de negociar itens valiosos enquanto se sentem recompensados. Isso garante um servidor transparente e free to play.
Você pode acessar o Marketplace clicando no ícone
no jogo.
Os anúncios são publicados no canal Discord do servidor para jogadores que desejam notificação fora do jogo.

- Pode ser usado por jogadores Nv. 40 ou superior
- Máximo de 20 itens listados por vendedor
- Taxa de 5% aplicada quando o item é vendido
- Qualquer item negociável pode ser trocado


Dragon Kill Points ou DKP são um sistema semi-formal de pontuação usado por guildas em jogos online massivos. Jogadores enfrentam desafios em larga escala, ou raids, que só podem ser superados com o esforço concertado de dezenas de jogadores.
DKP pode ser obtido automaticamente ao participar de raid bosses ou definido manualmente por líderes de clã ou membros com privilégios especiais.
Clãs podem definir a quantidade de DKP concedida por participar em uma raid ou a pontuação individual de um membro.

A Clan Shop pode ser usada para vender itens definidos pelo líder do clã ou membros com privilégio especial e comprados por membros com DKP suficiente.

- Apenas o líder do clã ou membros com privilégio especial podem adicionar/remover itens
- Uma pequena taxa de Adena é necessária ao listar um item
- Qualquer item negociável pode ser trocado
- Itens podem ser comprados por qualquer membro com DKP suficiente
- Um sistema de Leilão ao vivo foi implementado, e líderes de clã podem iniciar ou parar
- O tempo máximo de listagem é de 7 dias

A arte perdida da pesca foi reintroduzida em nosso servidor como meio alternativo de farm. Jogadores podem pescar em locais com água (obviamente...), e precisam ter equipados Fishing Pole e Lure. Itens de pesca podem ser obtidos e trocados pelo Fisherman's Guild Member na loja de mantimentos de qualquer cidade.
A pesca também concede experiência conforme o nível do jogador e o peixe capturado.

| Blue Mackerel | Comum | |
| Fresh Blue Mackerel | Comum | |
| Tuna | Raro | |
| Whale | Muito raro |

Os seguintes sets de armadura tiveram seus bônus reformulados para melhorar a diversidade de builds e classes:
| Bônus de Encantamento de Robe +8 | Agora concede +8% de Poder de M. Skill |
| Zubei Heavy Set | Bônus de Recuperação de HP +5.24%, Max HP +294, Resistência a Paralisia +30%, Dagger Resistance +5%, CON +1 and P. Def. +10% | |
| Zubei Light Set | P. Evasion +4, P. Critical Rate +10, DEX +1, STR +2, P. Atk. +3% and Resistência a Paralisia +30% | |
| Zubei Robe Set | Bônus de Recuperação de MP +5.26%, Max MP +102, Resistência a Paralisia +30%, Velocidade de Conjuração +5%, INT +1 and M. Atk. +10% | |
| Avadon Heavy Set | Max HP +294, P. Def. +5%, M. Def. +5%, CON +1 and Resistência a Ataque Mental +30% | |
| Avadon Light Set | P. Dano Crítico +30, M. Evasion +4, M. Def. +8%, STR +1 and Resistência a Ataque Mental +30% | |
| Avadon Robe Set | P. Def. +5.26%, MEN +1, Vel. de Conjuração +15% and Resistência a Ataque Mental +30% | |
| Doom Heavy Set | Max HP +320, Resistência a Sleep/Hold +50% and STR -1, CON +3 | |
| Doom Light Set | Bônus de Recuperação de MP +5.26%, P. Atk. +5%, Resistência a Sleep/Hold +50% and DEX +3 | |
| Doom Robe Set | Bônus de Recuperação de MP +5.26%, Velocidade de Movimento +15, Resistência a Sleep/Hold +50%, M. Dano Crítico +300 and INT +2, MEN +1, WIT -1 | |
| Dark Crystal Heavy Set | HP Regeneration +5.24%, Cura Recebida +7%, HP +320, CON +3, STR -1 and Paralysis/Resistência a Hold +50% | |
| Dark Crystal Light Set | P./M. Evasion +4, P. Dano Crítico +4%, P. Vel. de Ataque +4%, Resistência a Paralisia +50%, STR +3 and CON -1 | |
| Tallum Heavy Set | Velocidade de Movimento +4, Vel. de Ataque +8%, STR +2, CON -2 and Resistência a Ataque Mental +50% (40% na Olimpíada) | |
| Tallum Light Set | Max MP +355, M. Def. +8%, Velocidade de Conjuração +15%, MEN +3, WIT -1 and Resistência a Ataque Mental +50% (40% na Olimpíada) | |
| Tallum Robe Set | Bônus de Recuperação de MP +5.26%, Velocidade de Movimento +7, Resistência a Ataque Mental +50% (40% na Olimpíada), M. Def. +8%, INT -2, WIT +2 and Vel. de Conjuração +15% | |
| Imperial Crusader Set | Eficácia de cura +6%, Speed +10, P. Def. +5%, M. Def. +5%, Max HP +5%, STR +2, CON +2, DEX -1, Sleep Resistance +50% and Resistência a Atordoamento +30% | |
| Draconic Leather Set | P./M. Evasion +4, Speed +5, P. Atk. +6%, Vel. de Ataque +6%, Dano Crítico +6%, STR +2, DEX +2, CON -1, Resistência a Hold +50% and Resistência a Atordoamento +30% | |
| Major Arcana Set | Velocidade de Conjuração +5%, Velocidade de Movimento +7, M. Atk. +10%, Resistência a Atordoamento +50%, Resistência a Paralisia +30% and INT +2, WIT +2, MEN -1 |

As seguintes alterações de skills foram aplicadas a todas as classes e raças.
| Habilidade | Descrição | |
| Aumenta os slots do inventário em 10-50 | ||
| Expande os slots de buff em 1-4 | ||
| Aumenta os slots de elixir em 1-10 | ||
| Habilidade | Descrição | |
| Montarias | P./M. Def. -50% quando ativo | |
| Amber | Agora concede dano PvP passivo. Habilidade ativa removida | |
| Opal Lv. 4-10 | Tempo da habilidade ativa reduzido para 4/5/6/7/8/9/10 segundos | |

As seguintes alterações de skills foram aplicadas a clãs de todos os níveis.
| Habilidade | Descrição | |
| Ressuscita membros do clã próximos | ||
| Velocidade de Movimento de membros do clã próximos +50 por 15 seg. Não pode ser usado na Olimpíada | ||
| Membros do clã próximos ficam invulneráveis por 15 seg. Não pode ser usado na Olimpíada | ||
| Habilidade | Descrição | |
| Recarga reduzida para 5 min. | ||
| Recarga reduzida para 5 min. | ||

Guerreiros e lutadores corpo a corpo sempre foram conhecidos pela forte sobrevivência, mas vulneráveis a ataques à distância e kiting. Com a adição do Essence, tornaram-se adversários formidáveis. Recuamos um passo e transferimos seu poder para eficácia em combate em vez de gap closing e persistência.
O seguinte se aplica a estas classes:
- Gladiator / Duelist
- Warlord / Dreadnought
- Destroyer / Titan
- Tyrant / Grand Khavatari
- Bounty Hunter / Fortune Seeker
- Warsmith / Maestro
Todos os Guerreiros
| Habilidade | Descrição | |
| Jump Attack NEW | Salta até o alvo causando uma pequena quantidade de dano. Recarga Dinâmica: Reduzida para 3s em PvE Aprendida no Nv. 40 | |
| Habilidade | Descrição | |
| Rush | Recarga Dinâmica: Reduzida para 3s em PvE Aprendida no Nv. 20 | |
| Habilidade | Descrição | |
| Recarga e tempo de conjuração reduzidos, poder aumentado, não consome Momentum | ||
| Recarga e tempo de conjuração reduzidos, poder aumentado, não consome Momentum | ||
| Poder levemente reduzido em PvP | ||
| Duração reduzida para 15 segundos | ||
| Habilidade | Descrição | |
| Aumenta Dano e Defesa em PvE Aprendida no Nv. 40 | ||
| Sacrifices 90% of your Max HP to recover 5,000 CP and 1,000 MP Não pode ser usado na Olimpíada. Aprendida no Nv. 74 | ||
| Habilidade | Descrição | |
| Recarga reduzida para 3 segundos | ||
| Utilizável com 30% de HP ou menos | ||
| Recarga aumentada para 75 segundos fixos, duração reduzida para 30/40/50/60s | ||
| Habilidade | Descrição | |
| Aumenta Dano e Defesa em PvE Aprendida no Nv. 40 | ||
| Habilidade | Descrição | |
| Recarga e tempo de conjuração reduzidos, poder aumentado, não consome momentum. | ||
| Recarga e tempo de conjuração reduzidos, poder aumentado, não consome momentum. | ||
| Utilizável com 30% de HP ou menos | ||
| Poder levemente reduzido em PvP. | ||
| Habilidade | Descrição | |
| Aumenta Dano e Defesa em PvE Aprendida no Nv. 40 | ||
| Aumenta o Dano em PvE dos membros da party em +5% e taxa de Adena/Drop/Spoil em +10% Aprendida no Nv. 58 | ||
| Arremessa um machado no inimigo causando dano e atordoando Aprendida no Nv. 66 | ||
| Spoila e causa dano a monstros ao redor Aprendida no Nv. 76 | ||
| Remove a arma dos inimigos ao redor Aprendida no Nv. 80 | ||
| Habilidade | Descrição | |
| Aprendida no Nv. 40 | ||
| Aprendida no Nv. 46 | ||
| Habilidade | Descrição | |
| Aumenta Dano e Defesa em PvE Aprendida no Nv. 40 | ||
| Aumenta a Defesa em PvE dos membros da party em +5% e HP Máx. em +10% Aprendida no Nv. 58 | ||
| Arremessa um machado no inimigo causando dano e atordoando Aprendida no Nv. 66 | ||
| Aumenta P. Atk. e P. Critical do alvo ao usar sword/pole/dualsword/dagger/fist Aprendida no Nv. 76 | ||
| Aumenta o alcance de ataque P. Atk. do alvo ao usar arco Aprendida no Nv. 76 | ||
| Aumenta P. Def. e Evasão do alvo ao usar armadura leve Aprendida no Nv. 76 | ||
| Aumenta P. Def. e reduz consumo de MP do alvo ao usar robe Aprendida no Nv. 76 | ||
| Remove a arma dos inimigos ao redor Aprendida no Nv. 80 | ||
| Habilidade | Descrição | |
| Aprendida no Nv. 40 | ||
| Aprendida no Nv. 46 | ||

Tanks sempre tiveram dificuldade em servidores low e mid-rate, sendo desejados apenas quando absolutamente necessários. No Age of Splendor, adicionamos as seguintes skills e alterações às classes tank para que sobrevivam sozinhas e sejam um ativo valioso em equipe.
O seguinte se aplica a estas classes:
- Paladin / Phoenix Knight
- Dark Avenger / Hell Knight
- Temple Knight / Eva's Templar
- Shillien Knight / Shillien Templar
Todos os Tanks
| Habilidade | Descrição | |
| Aumenta Dano e Defesa em PvE. Aprendida no Nv. 40. | ||
| Aumenta P./M. Atk. e Velocidade de Conjuração de membros da party próximos em +5% (em 1.100 de alcance). Aprendida no Nv. 44. | ||
| Provoca automaticamente monstros próximos a atacá-lo Aprendida no Nv. 52 | ||
| Absorve grande parte do dano recebido por um membro da party Não pode ser usado com Shield of Faith Aprendida no Nv. 66 | ||
| Habilidade | Descrição | |
| Não imobiliza mais; reduz velocidade em 90-80% | ||
| Contagem de alvos reduzida para 5+2 Recarga Dinâmica: Reduzida para 10s em PvE Reação Rápida: Monstros serão atacados mais rápido quando puxados | ||
| Recarga Dinâmica: Reduzida para 5s when used in PvE Reação Rápida: Monstros serão atacados mais rápido quando puxados Aprendida no Nv. 56 | ||
| Habilidade | Descrição | |
| Invoca uma Phoenix para lutar ao seu lado Aprendida no Nv. 40-84 | ||
| Ao usar Aggression, chance de aumentar P./M. Def da party Aprendida no Nv. 40 | ||
| Chance de refletir debuffs físicos ao atacante Aprendida no Nv. 80 | ||
| Habilidade | Descrição | |
| Ao usar Aggression, chance de aumentar P./M. Atk. da party Aprendida no Nv. 40 | ||
| Habilidade | Descrição | |
| Aprendida no Nv. 40 | ||
| Recarga fixa (5 segundos). Não pode sobrepor com outro medo. | ||
| Habilidade | Descrição | |
| Ao usar Aggression, chance de aumentar P./M. Def. da party Aprendida no Nv. 40 | ||
| Chance de refletir debuffs mágicos ao atacante Aprendida no Nv. 80 | ||
| Restaura HP dos membros da party em 50% e 50 HP continuamente Aprendida no Nv. 80 | ||
| Habilidade | Descrição | |
| Ao usar Aggression, chance de aumentar P./M. Atk. da party Aprendida no Nv. 40 | ||

Embora mais fracos no solo, classes de suporte são essenciais em PvP e equipe. Reforçamos a identidade única e picos de poder de cada suporte, além de adicionar skills utilitárias interessantes. Bards foram negligenciados em servidores com buffers; fizemos alterações para que voltem a ser reconhecidos e valorizados como nos dias de glória.
O seguinte se aplica a estas classes:
- Bishop / Cardinal
- Prophet / Hierophant
- Elven Elder / Eva's Saint
- Swordsinger / Sword Muse
- Shillien Elder / Shillien Saint
- Bladedancer / Spectral Dancer
- Warcryer / Doomcryer
- Overlord / Dominator
Todos os Encantadores (Overlord, Warcryer, Prophet, Swordsinger, Bladedancer)
| Habilidade | Descrição | |
| Poems and Harmonies | Pode ser aprendido no lugar de buffs padrão | |
| Habilidade | Descrição | |
| Reduz a mana do inimigo. Não pode ser usado na Olimpíada. Substituída por Mana Burn Aprendida no Nv. 56 | ||
| Remove 1-2 debuffs. Não pode ser usado na Olimpíada. Substituída por Cleanse Aprendida no Nv. 56 | ||
| Banir um servitor inimigo. Se bem-sucedido, o invocador não poderá invocar novos pets por 5 seg. Aprendida no Nv. 56 | ||
| Aumenta a cura recebida pelo alvo por 20 min Aprendida no Nv. 66 | ||
| Aumenta o poder de cura Substitui Greater Heal e Greater Group Heal Aprendida no Nv. 76 | ||
| Aumenta o poder da skill Might Of Heaven Evolui Might of Heaven para Shining Ray Aprendida no Nv. 76 | ||
| Transforma você em pedra. Aumenta P. Def. e M. Def. mas reduz Velocidade de Movimento. Não pode usar skills. Aprendida no Nv. 79 | ||
| Habilidade | Descrição | |
| Aprendida no Nv. 56 | ||
| Agora é buff de party Aprendida no Nv. 40 | ||
| Agora é buff de party Aprendida no Nv. 42 | ||
| Agora é buff de party Aprendida no Nv. 58 | ||
| Aprendida no Nv. 48 | ||
| Aprendida no Nv. 76 | ||
| Aprendida no Nv. 78 | ||
| Habilidade | Descrição | |
| Reduz a mana do inimigo. Não pode ser usado na Olimpíada. Substituída por Mana Burn Aprendida no Nv. 56 | ||
| Remove 1-2 debuffs. Não pode ser usado na Olimpíada. Substituída por Cleanse Aprendida no Nv. 56 | ||
| Banir um servitor inimigo. Se bem-sucedido, o invocador não poderá invocar novos pets por 5 seg. Aprendida no Nv. 56 | ||
| Cura os 10 aliados mais feridos ao redor do alvo por até 15% do HP deles. Não pode ser usado na Olimpíada Aprendida no Nv. 78 | ||
| Transforma você em pedra. Aumenta P. Def. e M. Def. mas reduz Velocidade de Movimento. Não pode usar skills. Aprendida no Nv. 79 | ||
| Cancela a conjuração atual do alvo. Aprendida no Nv. 65 | ||
| Habilidade | Descrição | |
| Agora é buff de party | ||
| Agora é skill passiva | ||
| Agora é skill passiva | ||
| Aprendida no Nv. 48 | ||
| Cooldown is now 30 sec. Aprendida no Nv. 76 | ||
| Habilidade | Descrição | |
| Reduz as defesas do alvo a ataques físicos e M. Def. Não pode ser usado com Stigma of Shilen Aprendida no Nv. 40 | ||
| Reduz as defesas do alvo a ataques físicos e M. Def. Não pode ser usado com Stigma of Shilen Aprendida no Nv. 40 | ||
| Reduz a mana do inimigo. Não pode ser usado na Olimpíada. Substituída por Mana Burn Aprendida no Nv. 56 | ||
| Banir um servitor inimigo. Se bem-sucedido, o invocador não poderá invocar novos pets por 5 seg. Aprendida no Nv. 56 | ||
| Remove 1-2 debuffs. Não pode ser usado na Olimpíada. Substituída por Cleanse Aprendida no Nv. 56 | ||
| Reduz o dano recebido por todos os membros da party Aprendida no Nv. 56 | ||
| Aumenta M. Def. mas reduz P. Def. Aprendida no Nv. 76 | ||
| Aumenta o poder de cura Substitui Greater Heal e Greater Group Heal Aprendida no Nv. 76 | ||
| Aumenta o poder da skill Might Of Heaven Evolui Might of Heaven para Shining Ray Aprendida no Nv. 76 | ||
| Cura os 10 aliados mais feridos ao redor do alvo por até 15% do HP deles. Não pode ser usado na Olimpíada Aprendida no Nv. 78 | ||
| Invoca uma Tree of Life, curando aliados próximos com the possibility of cleansing 1-2 debuffs Aprendida no Nv. 80 | ||
| Habilidade | Descrição | |
| Duração alterada para 10 segundos Aprendida no Nv. 77 | ||
| Aprendida no Nv. 40 | ||
| Aprendida no Nv. 76 | ||
| Aprendida no Nv. 78 | ||
| Habilidade | Descrição | |
| Reduz a mana do inimigo. Não pode ser usado na Olimpíada. Substituída por Mana Burn Aprendida no Nv. 56 | ||
| Banir um servitor inimigo. Se bem-sucedido, o invocador não poderá invocar novos pets por 5 seg. Aprendida no Nv. 56 | ||
| Remove 1-2 debuffs. Não pode ser usado na Olimpíada. Substituída por Cleanse Aprendida no Nv. 56 | ||
| Party members have a chance to heal when attacked Aprendida no Nv. 60 | ||
| Aumenta M. Def. mas reduz P. Def. Aprendida no Nv. 76 | ||
| Aumenta o poder de cura Substitui Greater Heal e Greater Group Heal Aprendida no Nv. 76 | ||
| Aumenta o poder da skill Might Of Heaven Evolui Might of Heaven para Shining Ray Aprendida no Nv. 76 | ||
| Cura os 10 aliados mais feridos ao redor do alvo por até 15% do HP deles. Não pode ser usado na Olimpíada Aprendida no Nv. 78 | ||
| Invoca uma Tree of Shilen, curando aliados próximos com the possibility of cleansing 1-2 debuffs Aprendida no Nv. 80 | ||
| Habilidade | Descrição | |
| Agora tem Overheal (recupera CP com HP cheio) Affects all party members | ||
| Reduz levemente resistência a arcos Não pode ser usado com Stigma of Eva | ||
| Reduz levemente resistência a arcos Não pode ser usado com Stigma of Eva | ||
| Aprendida no Nv. 46 | ||
| Aprendida no Nv. 48 | ||
| Aprendida no Nv. 76 | ||
| Habilidade | Descrição | |
| Cura os 10 aliados mais feridos ao redor do alvo por até 15% do HP deles. Não pode ser usado na Olimpíada Aprendida no Nv. 78 | ||
| For 20s, increases Bow Damage by +15% and Atk./Cst. Spd. by +15% Aprendida no Nv. 78 | ||
| Transforma você em pedra. Aumenta P. Def. e M. Def. mas reduz Velocidade de Movimento. Não pode usar skills. Aprendida no Nv. 79 | ||
| Gera um símbolo mágico com chance de cancelar dances/songs dos inimigos no raio Aprendida no Nv. 80 | ||
| Habilidade | Descrição | |
| Taxa de ativação aumentada Aumenta Vel. de Atk./Conj. e Dano em PvE em 20% Aprendida no Nv. 80 | ||
| Agora é skill passiva | ||
| Agora é skill passiva | ||
| Aprendida no Nv. 40 | ||
| Aprendida no Nv. 40 | ||
| Aprendida no Nv. 40 | ||
| Aprendida no Nv. 78 | ||
| Habilidade | Descrição | |
| Cura os 10 aliados mais feridos ao redor do alvo por até 15% do HP deles. Não pode ser usado na Olimpíada Aprendida no Nv. 78 | ||
| Transforma você em pedra. Aumenta P. Def. e M. Def. mas reduz Velocidade de Movimento. Não pode usar skills Aprendida no Nv. 79 | ||
| Limits the target's max HP percent Aprendida no Nv. 81 | ||
| Habilidade | Descrição | |
| Aumenta CP em 800/1000/1200/1500 Duration increased to 5 min. | ||
| Recarga fixa (5 segundos) Não pode sobrepor com outro medo | ||
| Habilidade | Descrição | |
| Gift of Shilen NEW | Ao usar Aggression, chance de aumentar P./M. Atk. da party Aprendida no Nv. 40 | |
| Provoca automaticamente monstros próximos a atacá-lo Aprendida no Nv. 52 | ||
| Aumenta sua P./M. Def. e Evasão de Skill Aprendida no Nv. 56 | ||
| For 15 sec, increases a party member's Bow Resistance by 65% and reduces M. Atk. by 99% Aprendida no Nv. 78 | ||
| Gera um símbolo mágico com chance de cancelar dances/songs dos inimigos no raio Aprendida no Nv. 80 | ||
| Habilidade | Descrição | |
| Recarga Dinâmica: Reduzida para 3s when used in PvE Aprendida no Nv. 56 | ||
| Aprendida no Nv. 40 | ||
| Aprendida no Nv. 43 | ||
| Habilidade | Descrição | |
| Ao usar Aggression, chance de aumentar P./M. Def. da party Aprendida no Nv. 40 | ||
| Provoca automaticamente monstros próximos a atacá-lo Aprendida no Nv. 52 | ||
| Aumenta sua P./M. Atk., Poder de Crítico e Velocidade de Ataque Aprendida no Nv. 56 | ||
| Song of Meditation NEW | Aumenta regeneração de MP dos membros da party e reduces their MP Consumption Aprendida no Nv. 76 | |
| For 5 min, increases a party member's Bow Resistance by 10 Aprendida no Nv. 80 | ||
| Gera um símbolo mágico com chance de cancelar dances/songs within the radius Aprendida no Nv. 80 | ||
| Habilidade | Descrição | |
| Decreases Atk./Cst./Move Speed of nearby enemies Aprendida no Nv. 54-84 | ||
| Recarga Dinâmica: Reduzida para 3s when used in PvE Aprendida no Nv. 56 | ||
| Aprendida no Nv. 40 | ||

Embora os místicos sempre dominaram Lineage II com poções de mana e buffs, monitoraremos cuidadosamente as alterações para mantê-los equilibrados com outras classes, preservando identidade e picos de poder.
| Habilidade | Descrição | |
| Teleporta você para frente Aprendida no Nv. 56 | ||
| Aumenta o poder de skills mágicas de fogo Aprendida no Nv. 60 | ||
| Chance de queimar o atacante quando atacado Aprendida no Nv. 60 | ||
| Causa dano mágico não elemental com poder 160 em área, recuperando MP. Aprendida no Nv. 82 | ||
| Habilidade | Descrição | |
| Chance de cancelar o alvo do inimigo Recarga reduzida para 2 seg. | ||
| Agora afeta todos os membros da party. | ||
| Recarga fixa (30 segundos). | ||
| Aprendida no Nv. 78 | ||
| Habilidade | Descrição | |
| Recarga fixa (5 segundos) Não pode sobrepor com outro medo | ||
| Agora custa Cursed Bones Recarga fixa (10 seg.) | ||
| Agora custa Cursed Bones Recarga fixa (10 seg.) | ||
| Agora custa Cursed Bones Recarga fixa (10 seg.) | ||
| Aprendida no Nv. 77 | ||
| Aprendida no Nv. 78 | ||
| Habilidade | Descrição | |
| Teleporta você para frente Aprendida no Nv. 56 | ||
| Aumenta o poder de skills mágicas de água Aprendida no Nv. 60 | ||
| Has a chance to decrease the attacker's Movement Speed Aprendida no Nv. 60 | ||
| Causa dano mágico não elemental com poder 160 em área, recuperando MP Aprendida no Nv. 82 | ||
| Habilidade | Descrição | |
| Chance de cancelar o alvo do inimigo Recarga reduzida para 2 seg. | ||
| Agora afeta todos os membros da party | ||
| Recarga fixa (30 segundos) | ||
| Aprendida no Nv. 78 | ||
| Habilidade | Descrição | |
| Teleporta você para frente Aprendida no Nv. 56 | ||
| Aumenta o poder de skills mágicas de vento Aprendida no Nv. 60 | ||
| Has a chance to decrease attacker's casting speed. Aprendida no Nv. 60 | ||
| Aumenta M.Atk. e consumo de MP. Aprendida no Nv. 80 | ||
| Deals non-elemental magic damage with 160 power in an area, recovering some MP Aprendida no Nv. 82 | ||
| Habilidade | Descrição | |
| Chance de cancelar o alvo do inimigo. | ||
| Recarga fixa (30 segundos) | ||
| Aprendida no Nv. 78 | ||
| Habilidade | Descrição | |
| Invoca um Feline Sniper que pode atacar à distância Recarga fixa (10 seg.) | Lv. 76+ | |
| Feline Sniper: Stun Shot NEW | Causa dano físico à distância e atordoa o alvo | |
| Feline Sniper: Arrow Rain NEW | Causa dano físico a inimigos ao redor do alvo | |
| Feline Sniper: Sniper's Wisdom NEW | Party member's bow attack range +100 and P. Critical Damage +5% | |
| Aumenta significativamente P./M. Atk. do servitor por 15 seg. Aprendida no Nv. 76 | ||
| Causa dano mágico não elemental 10 sec. cooldown Aprendida no Nv. 76 | ||
| Habilidade | Descrição | |
| Recarga fixa (10 seg.) | ||
| Recarga fixa (10 seg.) | ||
| Aprendida no Nv. 43 | ||
| Summon Feline Queen | Removed from the game, Blessing and Gift of Queen are learned by the summoner instead | |
| Habilidade | Descrição | |
| Aumenta significativamente P./M. Atk. do servitor por 15 seg. Aprendida no Nv. 76 | ||
| Causa dano mágico não elemental 10 sec. cooldown Aprendida no Nv. 76 | ||
| Habilidade | Descrição | |
| Recarga fixa (10 seg.) | ||
| Recarga fixa (10 seg.) | ||
| Recarga fixa (10 seg.) | ||
| Summon Unicorn Seraphim | Removed from the game, Blessing and Gift of Seraphim are learned by the summoner instead | |
| Habilidade | Descrição | |
| Aumenta significativamente P./M. Atk. do servitor por 15 seg. Aprendida no Nv. 76 | ||
| Causa dano mágico não elemental 10 sec. cooldown Aprendida no Nv. 76 | ||
| Habilidade | Descrição | |
| Recarga fixa (10 seg.) | ||
| Recarga fixa (10 seg.) | ||
| Recarga fixa (10 seg.) | ||
| Recarga fixa (10 seg.) | ||
| Recarga fixa (10 seg.) | ||
| Dark Burst (Spectral Lord) | Substitui Corpse Burst, pode usar em alvos vivos -20% de Dano em PvP | |

Classes dagger sempre tiveram dificuldade no Classic pela falta de leveling consistente e dano sustentado. Abordamos isso com as seguintes alterações de skills e mecânicas:
O seguinte se aplica a estas classes:
- Treasure Hunter / Adventurer
- Abyss Walker / Ghost Hunter
- Plains Walker / Wind Rider
Todas as Classes Dagger
| Habilidade | Descrição | |
| Aumenta Dano e Defesa em PvE Aprendida no Nv. 40 | ||
| Aumenta taxa de golpe crítico Aprendida no Nv. 56 | ||
| Causa dano e spoila o inimigo Aprendida no Nv. 43 | ||
| Causa dano em área Aprendida no Nv. 46 | ||
| Habilidade | Descrição | |
| Se um Blow falhar, causa o mesmo dano de um ataque automático | ||
| Agora cancela o alvo do inimigo | ||
| Agora cancela o alvo do inimigo Em monstros, redireciona a agressão | ||
| Alcance de conjuração aumentado para 600 | ||
| Recarga Dinâmica: Reduzida para 10s em PvE | ||
| Aprendida no Nv. 40 | ||
| Habilidade | Descrição | |
| Lesser Focus Chance pode ser aprendida a partir do Nv. 56 Aprendida no Nv. 56/78/84 | ||
| Lesser Focus Power pode ser aprendida a partir do Nv. 56 Aprendida no Nv. 56/78/84 | ||
| Habilidade | Descrição | |
| Lesser Focus Death pode ser aprendida a partir do Nv. 56 Aprendida no Nv. 56/78/84 | ||
| Lesser Focus Chance pode ser aprendida a partir do Nv. 56 Aprendida no Nv. 56/78/84 | ||
| Duração reduzida para 15 segundos | ||
| Habilidade | Descrição | |
| Lesser Focus Death pode ser aprendida a partir do Nv. 56 Aprendida no Nv. 56/78/84 | ||
| Lesser Focus Power pode ser aprendida a partir do Nv. 56 Aprendida no Nv. 56/78/84 | ||

Arqueiros são essencialmente os magos físicos de Lineage II no momento; ajustamos a recarga rápida para incorporar mais estratégia e oportunidades de retaliação. Também compensamos builds 'glass cannon' aumentando utilidade e segurança.
O seguinte se aplica a estas classes:
- Hawkeye / Sagittarius
- Phantom Ranger / Ghost Sentinel
- Silver Ranger / Moonlight Sentinel
Todas as Classes Arqueiro
| Habilidade | Descrição | |
| Salta para trás Aprendida no Nv. 56+ | ||
| Causa dano físico a inimigos à sua frente Aprendida no Nv. 82+ | ||
| Habilidade | Descrição | |
| Quando atacado, chance de aumentar a Velocidade de Movimento da party Aprendida no Nv. 56+ | ||
| Habilidade | Descrição | |
| Quando atacado, chance de aumentar a Velocidade de Ataque da party Aprendida no Nv. 56+ | ||
| Habilidade | Descrição | |
| Quando atacado, chance de aumentar o poder de skills físicas da party Aprendida no Nv. 56+ | ||
| - Aprendida no Nv. 44+ | ||

Já se sentiu sozinho lutando sozinho? Felizmente, não precisa mais! Crie um Buffalo, Cougar ou Kookaburra e tenha-os lutando ao seu lado. Pets e equipamentos podem ser comprados de um Pet Manager nas cidades principais por Adena. Para obter pets, você deve completar suas respectivas quests.
— Todos os pets de suporte começam no Nv. 25
— Pets ganham parte da experiência do dono
— Pets podem evoluir para a versão melhorada no Nv. 55
— Todos os pets têm as mesmas skills: Heal e Recharge
— Comida de pet ({itemid:7582}) e {itemid:93967} podem ser comprados de um Pet Manager
— Exclusive Pets diferem apenas visualmente e podem ser comprados com Credits

As seguintes quests devem ser completadas para obter um pet.
— {itemid:6648}: Help the Uncle (Pet Manager Waters em Dion)
— {itemid:6649}: Help the Sister (Pet Manager Cooper em Giran)
— {itemid:6650}: Help the Son (Pet Manager Lundy em Gludin)